Single Weapon talents for Arcane Warriors

⭐ ⭐ (200 endorsements) 📥 4,138 downloads 📌 v1.0 📅 5/24/2012
⚪ Last updated 2023

By Padreco · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/28/2023 📅 Created: 5/24/2012

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #221 of 336 Gameplay mods in this game by downloads

📋 About This Mod

Adds 4 talents to be used by Arcane Warriors wielding single weapons and no shields.

Single Weapon Abilities for Arcane Warriors ____________________________________________

Author: Padreco

This mod attempts to address the lack of weapon talents available to the Arcane Warrior by introducing 4 talents usable with single one-handed weapons without shields:

Adaptive Stance:

Sustained ability, increases armor penetration, attack, defense, attack speed and spell resistance.

Active talent, single hit, slightly above normal weapon damage, chance to stun the target.

Improved Grip:

Sustained ability, increases damage, missile defense, defense, attack speed and spell resistance.

Active talent, 4 hits, critical damage on the four hits, chance to paralyze the target on the first hit.

The abilities might be more powerful than most, but i find it balanced because since they are all melee and for Arcane Warriors, which means the user probably has lots of sustaineds on and a high fatigue. If you still find the ablities too powerful, you can customize most of their aspects, but more on that later.

Since I am not a very artistic person, the icons i used for the abilities and their descriptions are probably not that good, sorry.

Installation Instrustions: ___________________________

  • Extract the contents of the .zip file;
  • Copy the contents of the mod's override folder to your game's override folder.

Compatibility: _______________

This mod will NOT work if a mod uses any of the Following GDA Ability Base ID's 300046-300053 or overrides the default script to handle equip or unequip events.

Customization: _______________

Since I usually play the game with many gameplay changes to cooldowns,abilities cost, weapon speeds and others, I am not very sure about how the values I chose for the new talents will perform in the vanilla game balance-wise, so I included a method to adjust the values used by the abilities' scripts to determine their damage and bonuses. To tweak these values you should include these values to your DragonAge.ini, located at "My DocumentsBioWareDragon AgeSettings":

activeAP=8. 0 activeDamageMultiplier=1. 2 active2DmgMultiplier=0. 9 sustainedAP=8. 0 sustainedAttack=10. 0 sustainedDefense=5. 0 sustainedAttSpeed=-0. 15 sustainedSpellResist=7. 5 sustained2DamageBonus=10. 0 sustained2MissileDef=15. 0 sustained2Defense=8. 0 sustained2SpellResist=7. 5 sustained2ActiveDmgMult=1. 6 sustained2Active2DmgMult=1. 2 maxAttackSpeed=0. 0

The values above are the defaults I used.

activeAP Armor penetra

📊 Mod Details

Game
Dragonage Mods
Author
Padreco
Version
1.0
Downloads
4,138
Endorsements
200
Category
Gameplay
Created
5/24/2012
Updated
6/28/2023

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