Qbs_Balanced_Difficulty
⚪ Last updated 2015Preview

🔍 Analysis
- 👍 4.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 60 Gameplay mods in this game by downloads
📋 About This Mod
As balanced with the A.I as i could make it. This mod is intended for people looking more for balance and fairness as apposed to difficulty caused by handicaps given to the player or enemy. I am midway through a playtest and so far iv loved
This mod was designed to work with the Flash creature re-scale mod originally as well as improved atmosphere, however as im starting to rescale all the enemies myself it will probably no longer work with FCR.
As long as your not using mods that modify Difficulty. GDA, Autoscale. Gda, creatureranks.gda, Diffsettings.gda or as_data.gda. this will work for you. Extract it into your override folder.
If your using it with improved atmosphere then place it into the custom folder in IA.
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(qbs_autoscale_even)-This file tweaks the stats of monsters based on their rank
I have removed all bonuses to resistances,health, armor and damage etc for monsters and the player what that means is when you face a monster its stats will be the base stats of that creature + whatever equipment it has in game but will not get a handicap of free points.
the stealth/loot tables i haven't touched because i'm not 100% how they work yet but i will probably tweak them eventually.
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(qbs_difficulty)-This file tweaks the in-game difficulty. (Friendly fire is hard-coded so to truly play a balanced game you should play on nightmare. All bonuses are still removed but friendly fire for the player and a.i is 100% on nightmare.) Easy mode is still easy but iv made it a little less so, normal and hard have had all handicaps removed the only key difference is the amount of friendly fire and how likely you are to find healing potions.
The enemy A. I is full like it is on Nightmare Vanilla what this does is makes it so the enemy will use their abilities as often as they can just like a player does in my opinion making it "Fair"All attack and damage bonuses for or against the player are removed as well as all bonuses to healing, resistances etc.
Trap damage is set to 1x its base so no bonuses to trap damage.
I hate playing games with artificial difficulty given out through handicaps against the player to make this game harder all that was really needed was very well thought out tactics for each enemy in the game the way we set tactics for our team.
This mod is for people like me who just enjoy playing it without pulling our hair out. Parts of it are still a challenge because base monster damage without it scaled down is brutal. Weaker monsters are pushovers as they were intended to be where as something like an ogre now becomes a real pain in the ass to bring down.
This mod will most likely not work with mods that edit the Difficulty. GDA, Autoscale. Gda, creatureranks.gda, Diffsettings.gda or as_data.gda.
📊 Mod Details
- Game
- Dragonage Mods
- Author
- sickNsane810
- Version
- 2.0
- Downloads
- 802
- Endorsements
- 36
- Category
- Gameplay
- Created
- 1/6/2015
- Updated
- 1/13/2015
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