Just Another Fixpack

⭐ ⭐ (293 endorsements) 📥 4,883 downloads 📌 v2.6 📅 1/27/2011
⚪ Last updated 2012

By ovi187 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/16/2012 📅 Created: 1/27/2011

🔍 Analysis

  • 👍 6.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #207 of 336 Gameplay mods in this game by downloads

📋 About This Mod

a new bug fixpack into the foray

Since the last update, it has become clear to me that devoting time to this project has become more and more difficult for me. As a result, I am discontinuing work on this project for the time being. However, I do not want to let all the work done go to waste, nor do I want to deprive the Dragon Age community a chance to fix and improve this game even more. Long story short, I am pleased to announce that over the next few weeks, I will properly document and release all the working/source files I have used in the fixpack, so that members of the modding community may use them as they please. All I ask in return is that you give credit to those who I credit for my mod. Have fun, and good luck. Just Another Fixpack v2. 6 QUICKFIX: passive abilities moved to tweaks I plan on making a bug fixpack. I will only be dealing with gameplay bugs not plot bugs for now. This is a inital set of fixes that I am releasing. I am a relative freshman when it comes to scripting, so please let me know if the fixes does not work, so that I can look into it immediately. Once each set of fixes have been verified, the next set will be released. Comments and suggestions, negative or positive, are always welcome. Use: extract the \"Just Another FixPack\" folder into your override folder. General fixes: 1. Many of the talents and spell were suppose to generate threat upon impact towards its caster, but didnt do that due to coding errors. From now on, spell will generate impact threat, which means that enemies will switch to attacking mages more often. Talents have been fixed. 2. The Spell Anti-Magic Ward (AMW) was suppose to block all spell effects, primary and secondary. However, due to a base coding bug, the spell does not block any secondary effects. For example, if you cast a Cone of Cold on a target with AMW, the target will not take any damage, but will get frozen in place. Now, AMW will block all secondary spell effects. A big thanks goes out to WRFan on dragon age wiki who figured out the problem and suggested a solution. FIXES ----- Changes: (monster_singletarget) - Fix for enemy wolves\' Howl ability for not correctly applying the -5 defense penalty. (talent_arrow_slaying) - Fixed a bug in the damage calculation\'s rank adjustment. (spell_constants_h) - Haste now correctly apply a -0. 2s aim duration bonus. (item_singletarget) - Weapons and Poison coatings dont stack anymore. (item_constants_h) - Swift Salve now correctly apply an aim duration bonus of -0. 1s. (itemprps) - \"Increases hostility and intimidation\" (1517) now works. - \"Reduces hostility\" (1519) now works. - Crow Poison/Concentrated Crow Poison now apply stun effect as intended. (itemstats) - Crossbows now get bonus damage from strength and dexterity, like longbows and shortbows. (bitm_base) - Crossbow equip requirement changed from strength to dexterity. (itemsets) - Chevalier armor set now gets proper willpower and cons

📊 Mod Details

Game
Dragonage Mods
Author
ovi187
Version
2.6
Downloads
4,883
Endorsements
293
Category
Gameplay
Created
1/27/2011
Updated
4/16/2012

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