Hammer Time - Weapon Stats Rebalance

⭐ — (37 endorsements) 📥 729 downloads 📌 v1.3 📅 2/17/2025
🟠 Updated over a year ago

By BlickJustice · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/26/2025 📅 Created: 2/17/2025

🔍 Analysis

  • 👍 5.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #10 of 60 Gameplay mods in this game by downloads

📋 About This Mod

The mod brings some changes to the base weapon values - mostly it makes maces and mauls more dangerous, as they should be, plus a few tweaks for the other weapon categories.

I've always felt that one-handed maces should be more dangerous in the game. For a weapon capable of dealing damage even to the most armoured opponent, the base damage and armour penetration values were underwhelming. A similar thing was with two handed mauls - even though they get the greatest bonus from Strength, I think they need a better anti-armour capability.

I was inspired by a feature from one mod, released many years ago - Deathblow. My take on the values is a bit different, and I don't want to change the way the weapons work completely - it's more of a slight buff added where I felt it was necessary.

The mod changes base (Tier 1) damage, armour penetration and critical hit chance only, the next tiers have their vanilla values. What's best about it, the changes take effect immediately. If one removes the file, the stats return to their original values.

And something to remember - the new values apply to opponents as well. All is fair in love and war, as they say.

Crossbows

- speed decreased from 0. 8 to 1 (yes, exactly this value. Actually, the game sees a weapon base speed as 'speed delay', so you need a higher value in order to make the weapon slower)

- armour penetration increased from 5 to 10

I like the changed ranged weapon stats from Balance Tweaks (Rebalanced Bows and Crossbows and Enemy Difficulty). I didn't change the bow stats - I recommend to use Balance Tweaks for it. About compatibility - as long as my .gda is higher on the load order, you can use the two mods without a problem. The crossbow edit is going to be loaded from my .gda (BT compatible) and the bow edits from the other mod.

A quote from the BT mod, this is what I included along my tweak:

"Crossbows have their use now

  • []They properly scale with Dexterity now and still require Strength to be used

    []Optimal range is between Shortbows and Longbows ... It didn't make sense to me that their optimal range was higher than that of Longbows

    []Low-Level Crossbows are very strong options for Dexterity - Builds

    []High-Level Crossbows (requiring lots of Strength) are decent secondary weapons for Warriors now"

Longsword - no changes

Dagger

- critical hit chance increased from 3 to 4

Mace

- base damage increased from 5 to 6

- armour penetration increased from 4 to 7

As mentioned, it's very underwhelming in the game, same as crossbows. And even if it's one-handed, its anti-armour capabilities should not be

📊 Mod Details

Game
Dragonage Mods
Author
BlickJustice
Version
1.3
Downloads
729
Endorsements
37
Category
Gameplay
Created
2/17/2025
Updated
9/26/2025

🔧 How to Install Dragon Age: Origins Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Dragon Age: Origins →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Dragon Age: Origins commands, item IDs, and more.

Keep browsing — more Dragon Age: Origins mods await

📋 All Dragon Age: Origins Mods 🏆 Top 25 📂 More Gameplay 👤 More by BlickJustice 🔎 Similar Mods 🌐 Best Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods