Flash's Creature Rescale and Qwinn's Ultimate DAO Fixpack compatibility patch

⭐ ⭐ (171 endorsements) 📥 4,964 downloads 📌 v1.0 📅 3/3/2021
⚪ Last updated 2021

By IlluminumTower · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/3/2021 📅 Created: 3/3/2021

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #206 of 336 Gameplay mods in this game by downloads

📋 About This Mod

Flash's Creature Rescale and Qwinn's Ultimate DAO Fixpack compatibility without dependency on Improved Atmosphere

Pairing Improved Atmosphere (or FCR alone) with the latest QUDAO fixpack results in broken quests and other bugs, so I made FCR compatible with the latter. Main package makes FCR compatible with QUDAO and removes IA stuff from FCR (and isn't fully compatible with IA). Miscellaneous package only removes IA stuff from FCR (just in case anyone ever needs this). I have no idea how much of the Improved Atmosphere mod can be used with this, but, in my opinion,  it's rather pointless to try it, because the main draw of that mod for me is the set of area changes, which get negated by this patch for the sake of compatibility with QUDAO. This was made with QUDAO fixpack v3. 52 in mind.

I did a full playthrough of the game and all origins with this and didn't encounter any mistakes.

Below you will find a full installation guide. You don't need to follow any other mod's installation instructions. Do read their descriptions to have some understanding. I recommend using DAO modmanager.

Notable differences from FCR:

Lowered the ranks of Paedan's "co-workers" and (most of) Cauthrien's lackeys, because they didn't make sense and were a bit too difficult.

Lowered the ranks of generic werewolves, because the werewolf lair was way more difficult than other content. Their ranks are pretty much vanilla now (normal by vanilla naming, hard by FCR naming).

Lowered the ranks of shades in a random shade encounter.

Some other minor changes not worth mentioning.

I also added two creature files for ranged soldiers in Denerim stealing encounters, which should prevent them from getting Scattershot and deleting your party with it. This is a small tweak on the vanilla game. These files are already included into the package (dencr_gen_soldier_bow.utc and dencr_gen_soldier_cbow.utc). With this and some minor rank adjustments, early game should be smooth regardless of what you run into.

Installation:

1. Install FCR into "\Documents\Bioware\Dragon Age\packages\core\override", only "1. Ranks" folder is needed;

1. 1 (Optional) Keep some of the files in "2. Difficulty" folder:

[]APR_base_FCR.gda — removes enemy max level caps;

[]difficulty_FCR.gda — reduces healing efficiency to 25% on nightmare difficulty. I don't recommend this;

[]packages_base_FCR.gda — enemy levels per skill ratio set to 1 (was 1. 8 to 6). You'll see much more variety in abilities being used. Freshens up

the game a bit, but makes it more difficult in places;[]autoscale_FCR_*.gda — rebalance of enemy stats. You need only one of these, or none. The biggest difference is between Normal autoscale and

none, and that difference is huge. It increases enemy HP among other things. "Normal" autoscale file with normal difficulty setting in-game is noticeably harder than vanilla Nightmare. Only the Very Hard file turns One-Hit-Kill darkspawn into normal (hard by FCR nami

📊 Mod Details

Game
Dragonage Mods
Author
IlluminumTower
Version
1.0
Downloads
4,964
Endorsements
171
Category
Gameplay
Created
3/3/2021
Updated
3/3/2021

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