Bows of the Arcane Archer
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #314 of 336 Gameplay mods in this game by downloads
📋 About This Mod
A collection of bows that utilise a mage's Magic attribute instead of Dexterity.
This little mod was inspired by the wonderful Non-Circle Mage Origins. By the time I had reached Ostagar and levelled my Dalish Mage enough to use her staff, the idea of playing through the game with an ugly stick seemed a travesty - unequipping her scout bow seemed to rob my character of so much of her Dalish personality, and the combination of a bow, quiver and KittenTails' beautiful Witch Robe Retexture was an instantly iconic look to my eyes.
I eagerly went researching for a mod to give the Arcane Warrior the ability to use Bows, but came up short - it seems that this is beyond the reach of modders, though I will happily consider this mod redundant if somebody pulls off that feat! In the end I decided to do the next best thing and make myself some bows that could see me through the game as a Mage-Archer.
This is an initial release and not yet polished, balanced or made particularly end-user friendly. You will have to use console commands and take responsibility for balancing your own progression. I intend to finish it up as I go through this playthrough and find the flaws, but I am notorious for half-finished projects.
- 22 new bows that require the Magic stat to equip instead of Dexterity.
- Each bow is visually an exact copy of a vanilla bow from Origins or Awakenings, with identical description, model, texture etc. The intent is that, as an arcane archer, when you find a better bow in the course of gameplay, you will use the console command to summon the mage version of that bow, and destroy (or sell, if you want unearned gold) the vanilla bow. But you can just as easily summon any bow in at any point.
- Since Rogue and Warrior archers gain an accuracy bonus from their Dexterity stat, each bow has an accuracy (attack) boost granted. Since 0. 91 these are set to match the attack bonus you would receive from hitting the minimum dex requirement for the vanilla counterpart. If you prefer not to worry about auto-attack accuracy on your mage, use the optional tweak which doubles attack values still further. If you want reduced accuracy (still with an attack bonus on all bows, but significantly lower) use the old 0. 9 version of the mod.
- Your auto attack damage will likely suffer compared to a regular archer. These are largely cosmetic items and stat-sticks, and designed to fill the role of a stave. That said, I didn't take any effort to have them function like staffs and don't much care to, unless it is a big request. Like all bows they are not 100% accurate, they deal slightly higher base damage than staves, have lower armour penetration, have an aim-delay, can deal critical hits and get benefit from flanking attacks.
- I gave each bow a set of bonuses taken from a similarly levelled (and where possible a similarly themed) staff - but have no idea how I did at balancing this. You may get vastly overpowered mage bows early on, or just as likely you may
📊 Mod Details
- Game
- Dragonage Mods
- Author
- FrayedGlamour
- Version
- 0.91
- Downloads
- 1,230
- Endorsements
- 41
- Category
- Gameplay
- Created
- 12/29/2021
- Updated
- 12/31/2021
🔧 How to Install Dragon Age: Origins Mods
Download from Nexus Mods.
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