Awakening in the OC Merchant supplement
⚪ Last updated 2013⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #4 of 16 Locations: Stores and Taverns mods in this game by downloads
📋 About This Mod
JUST POSTED: I have collaborated with setiweb to make a compatibility patch for his Wardens\' Keep It mod. Simply download the compatibility patch from this mod, delete the gwb201sr_levi.utm file from BOTH the AwakeningShopsOverride folder and the Dryden Stores folder from our respective mods, then drop the patched version into either folder of your choice. Thanks for the early copy of the stores, setiweb, so that I could make the patch! ======================== NOTE: Version 0. 2b fixes an issue with some of the base novice runes not showing up in Wonders of Thedas, and a duplication issue with the Guardian manual in Warden\'s Keep. Also tweaked a couple of price adjustments back to vanilla as I had forgotten I adjusted the markups on my own game. Please download version 0. 2b in order to make it work as intended. Also, tweaked the proprietor\'s markup down to 120% from 150%. While it means a couple of nice items are cheaper and is not vanilla, it brings the cost of runecrafting components down to what Cera charged the Warden wholesale in Awakening. Version 0. 3b adds base dweomer runes to Wonders of Thedas, which was neither in the merchant list, nor documented in my cheat sheet, so I totally missed it (thanks Terya). Also adds Masterpiece and Paragon runes — but you have to reach the climax in the OC to get them. ======================== This mod is meant to be a compliment to the Awakening in the OC mod, and requires the installation of said mod in order to work. Awakening in the OC is an excellent mod that brings the epic talents, skills and specializations to the Origins campaign, which is great, because if you actually quest along in the storyline, and even moreso if you add quests through other mods, you will surpass level 20 way before the game is over. Awakening adds a crafting skill - Runecrafting, and a slew of new rune types including armor runes. It also adds stamina potions, and these items are available in occasional drops from the moment you install Awakening in the OC into your Origins base story. But what about crafting those wonderful new runes? Or the stamina potions? Or want to choose one of those cool new specializations if (and likely when) you reach level 21 before you have saved Ferelden? This mod is a simple override for some choice merchants\' inventories. Firstly, it turns the proprietor of Wonders of Thedas into the rune crafting supply store — all the reagents, ingredients, and tracings are available there. The manuals for epic specializations and a few other Awakening recipes and items have been scattered among a few select merchants — since these are high level items, mostly among the ones who have restocks later in the game, and the ones who would logically have a manual of said specialization (Keeper = elves, Legionnaire = dwarves, Shady specializations = shady people...) === REQUIREMENTS === As I said, and I say it again, this REQUIRES installation of the Awakening in the OC mod, a
This companion mod for Awakening in the OC adds runecrafting supplies, recipes, and components to the Origins campaign, letting players use Awakening skills without leaving the base game. It's a must-have for fans of the main mod who want full integration.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community support with 542 endorsements and over 12k downloads.
- Fills a real gap by bringing Awakening runecrafting into Origins.
- Lightweight add-on that doesn't overhaul the game, just adds what's needed.
⚠️ Cons
- Requires the Awakening in the OC mod to be useful, so it's not standalone.
- Last updated in 2013, so it may have compatibility issues with newer game patches or mods.
- Potential conflicts with other mods that alter runecrafting or merchant inventories.
For Dragon Age: Origins players who already use Awakening in the OC and want to craft runes in the base campaign. Skip if you don't use that mod or prefer standalone content.
💡 Beginner Tips
- Make sure Awakening in the OC is installed first, as this mod depends on it.
- Place the files in your Dragon Age: Origins override folder to keep things simple.
- Check your load order if you use other mods that modify merchant lists to avoid conflicts.
📊 Mod Details
- Game
- Dragonage Mods
- Author
- Todmeister
- Version
- 0.3b
- Downloads
- 12,377
- Endorsements
- 542
- Category
- Locations: Stores and Taverns
- Created
- 3/2/2013
- Updated
- 3/8/2013
🔧 How to Install Dragon Age: Origins Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Dragon Age: Origins →
Visit the official mod page for specific installation instructions for this mod.
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