Improved Destructibles
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 6.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #51 of 97 Gameplay mods in this game by downloads
📋 About This Mod
Increases probability and/or yield of materials and/or gold from destructible items.
Probability of gold and/or material drops from destructibles is increased and evened out in a way that makes a little more mathematical sense. To me, at least. (as well as correcting a few probabilities that I think may be errors.)
Comes in multiple variations:
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[]Gold-only Minimal: +10% chance of gold dropping from destructibles
[
]Complete Minimal: +8% chance of materials dropping from destructibles (in addition to the increased chance of gold above)[]Average chance of receiving nothing (unmodded - 86%) reduced to ~73%
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[]Gold-only Minor: +23% chance of gold dropping from destructibles
[]Complete Minor: +13% chance of materials dropping from destructibles (in addition to the increased chance of gold above)
[]Average chance of receiving nothing (unmodded - 86%) reduced to ~59%
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[]Gold-only Moderate: +35% chance of gold dropping from destructibles
[
]Complete Moderate: +18% chance of materials dropping from destructibles (in addition to the increased chance of gold above)[]Average chance of receiving nothing (unmodded - 86%) reduced to ~44%
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[]Gold-only Major: +47% chance of gold dropping from destructibles
[]Complete Major: +23% chance of materials dropping from destructibles (in addition to the increased chance of gold above)
[]Average chance of receiving nothing (unmodded - 86%) reduced to ~30%
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[]Gold-only Maximum: +59% chance of gold dropping from destructibles
[
]Complete Maximum: +28% chance of materials dropping from destructibles (in addition to the increased chance of gold above) - Average chance of receiving nothing (unmodded - 86%) reduced to ~15%
This does not take into account differences in spawn rate between the destructibles that have better loot versus the ones with mediocre loot, which could have an effect on the net change.
The quantity of materials dropped is not changed at this time. I really won't have any idea at which level this mod becomes overpowered until I have a chance to play with them for an extended period. Feedback is welcome, though I cannot promise how quickly I'll get around to making adjustments.
The progression isn't very creative and is a bit cookie-cutter for now. (I get indecision paralysis if I try to get too inventive; I went back to the beginning in making this mod at least a half-dozen times and spent way too long making a spreadsheet about the drop probabilities to come up with something somewhat uniform.) That might change later, if I come up with a system that still makes sense to me.
Usage: Only use one version at a time. Install with wavebend's Frosty Mod Manager Alpha.
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[]Gold-only Maximum: +59% chance of gold dropping from destructibles
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[]Gold-only Major: +47% chance of gold dropping from destructibles
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[]Gold-only Moderate: +35% chance of gold dropping from destructibles
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[]Gold-only Minor: +23% chance of gold dropping from destructibles
📊 Mod Details
- Game
- Dragon Age Veilguard Mods
- Author
- ElysiumFic
- Version
- 1.0
- Downloads
- 1,429
- Endorsements
- 97
- Category
- Gameplay
- Created
- 12/12/2024
- Updated
- 12/12/2024
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