Warden Shields

⭐ ⭐⭐ (1,809 endorsements) 📥 48,726 downloads 📌 v2.0 📅 1/28/2010
⚪ Last updated 2010

By nezroy · Armour

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/7/2010 📅 Created: 1/28/2010

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #21 of 224 Armour mods in this game by downloads

📋 About This Mod

A set of shields forged to match the Warden Commander armor set. UDK compatible. Recent News =============== 04-JUL-2010: Released v2. 0 to add UDK and Awakening support. Please read the upgrading section before installing.

Item Description =============== The base stats are those of tier 6 (Origins) and tier 9 (Awakening) tower shields. +3 willpower, +6 defense (+15 in Awakening), +1 stamina regeneration in combat, and +10% to healing effects received. The textures were created to match the Warden Commander Armor set, but the appearance can also be customized using the Universal Dye Kit. Use the UDK option to remove all tints (including material tints) to get the closest match to the Warden Commander armor set. Installation =============== Released as a standard .dazip file. Use daupdater.exe, DAModder, DAO-Modmanager, or your .dazip tool of choice to install this mod. The shields will be added to Bodahn\'s store inventory on your first trip back to the party camp (except for the very first visit in the game, after the first archdemon cutscene; you must leave and return to the camp in that case). The items to look for are \"Warden Commander Tower/Kite/Targe\". In Awakening, an upgraded version of the shields will be added to your personal chest at Vigil\'s Keep instead. Shields \"on your person\" will not import into Awakening, so you might as well sell them for the gold first. If for any reason the shields do not show up, or you want multiple copies, you can type \"runscript nez_wcs give all\" in the console to have the shields added directly to your inventory. This option of course requires that you have enabled the Developer Console. Upgrading =============== If you are upgrading from a <2. 0 version to 2. 0, you should sell off all of the shields on your toon for the gold, save, exit, then uninstall the existing version of the mod. Force-load your recent save with the mod uninstalled, then save this to a new save. Now install the 2. 0 version and load from that clean save. In Origins you will need to re-purchase the shields from Bodahn. In Awakening they will be added to your chest in Vigil\'s Keep. Note that v2. 0 removes the runic versions entirely since that armor set now includes its own matching shields. This also means the black retex was removed, but you can now get just about any look you want via UDK support instead. Use the UDK option to remove all tints (including material tints) to get the closest match to the Warden Commander armor set. Release History =============== v2. 0: - added UDK support (tint maps) - removed Gray Warden Runic versions since that armor set now comes with its own matching shields - added Awakening support with upgraded stats v1. 1: - changed item variation IDs to avoid mod conflicts - added black retextures of Grey Warden Runic shields v1. 0: - renamed to Warden Shields - redid textures at double the resolution with the intent of

📊 Mod Details

Game
Dragon Age Origins Mods
Author
nezroy
Version
2.0
Downloads
48,726
Endorsements
1,809
Category
Armour
Created
1/28/2010
Updated
7/7/2010

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