Deathblow

⭐ ⭐⭐ (1,051 endorsements) 📥 30,813 downloads 📌 v0.01 📅 2/21/2011
⚪ Last updated 2012

By Alexander Molodchy · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/28/2012 📅 Created: 2/21/2011

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #60 of 336 Gameplay mods in this game by downloads

📋 About This Mod

This mod adds 44 new finishing moves(Deathblows),ability to cut heads by an axe and more...

You will find 5 files in Deathblow folder. Here that each of them does: (1) File (syncdeathanimations.gda) adds: 11 new finishing moves(Deathblows) for a combination a Shield-Longsword or a Shield-Waraxe, 7 new finishing moves(Deathblows) for a combination a Shield-mace, 8 new finishing moves(Deathblows) for for a combination a Longsword-dagger, a Longsword-Longsword, a Longsword-Waraxe, a Longsword-mace, an Waraxe-Longsword, an Waraxe-dagger, an Waraxe-Waraxe, an Waraxe-mace. 5 new finishing moves(Deathblows)for for a combination a mace-dagger, a mace-Longsword, a mace-Waraxe, a mace-mace. 10 new finishing moves(Deathblows) for Greatswords and Battleaxes. 3 new finishing moves(Deathblows) for mauls. (2) File (creatureranks_blows. GDA): Now each simple last blow on the opponent will ends with Deathblow. You can manually set up a probability of the deathblow for a different level of opponents. For that - open the \"creatureranks_blows. GDA\"file using the GDApp.exe program (added in archive ) and change in the \"fDeathblow\" column a multiplier (figure), taking into account that that 0. 0 it a minimum, and 1 it is a maximum(for example 50% probability of the deathblow is 0. 5). (3) File (BITM_base. GDA): Now All Waraxes and Battleaxes in game can cut down a heads (In original game to cut down a head by an axe was impossible). (4) File (ItemStats. GDA) changes weapon balance of the game, makes its more realistic. AFTER (BEFORE) Weapon : Damage : Armor penetration : Speed : CritChanceModifier : ____________________________________________________________________________________ Longsword : 7(7) : 2(2) : -0. 1(-0. 1) : 2(2) : Dagger : 4(4) : 4(4) : -0. 5(-0. 5) : 3(3) : Mace : 6(5) : 4(4) : 0(0) : 0. 5(0. 5) : Greatsword : 11(11) : 4(3) : -0. 1555(0) : 4(1. 5) : Maul : 12(9) : 7(7) : 0. 1(0. 05) : 6(0. 5) : Battleaxe : 13(10) : 5(3) : 0. 05(0. 1) : 5(3) : Waraxe : 8(6) : 3(2) : -0. 05(-0. 1): 2(1) : (5) File (APR_Deathblow. GDA) : Adds to skeletons, corpses and Duncan ability to be decapitated. The folder \"NECKS\"is necessary for correct work- there lie models of necks. Installation: Copy Deathblow 0. 01 folder (or only the files you need) in: Dragon Age Origins\\packages\\core\\override Deinstallation: Simply remove folder Deathblow 0. 01 from Dragon Age Origins\\packages\\core\\override Compatibility with another mods: If you use DAM mod,delete creatureranks_blows. GDA from here: Documents\\BioWare\\Dragon Age\\packages\\core\\override\\mutator. The rights: Do with this mod all that you want and to full pleasure. The author of this mod is me (Alexander Molodchy)

📊 Mod Details

Game
Dragon Age Origins Mods
Author
Alexander Molodchy
Version
0.01
Downloads
30,813
Endorsements
1,051
Category
Gameplay
Created
2/21/2011
Updated
12/28/2012

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