Auto Loot
⚪ Last updated 2009Preview

🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 177 Miscellaneous mods in this game by downloads
📋 About This Mod
*** NOW - With Auto Loot Everything near me Skill *** A \"Simple\" Auto Loot Mod - If you have enough inventory space all items will be added without opening the loot gui.
Please Read - Custom Events on Containers: \"It doesn\'t detect looting the silver bars in the Crime Wave quest. You can loot the bars but it does not trigger the quest as complete. \" Well that problem here is that we can\'t determine if a custom script is attached to an object - and therefore i check for the IsPlot Flag and run the Default Event in those cases. (e.g. Wardend Cache and Morrigan Cutscene) - But some objects have custom events and no Plot flag set --> i got nothing i can check wheather i should loot it via my script or let the object event take over. Discussion with a Bioware-Dev on that matter: http://social.bioware.com/forum/1/topic/71/index/255550 Only thing i can do atm is to manually exclude those containers via their Tag. So plz anyone thats having trouble with something like that - check the Auto Loot ReadMe on how to Show Tags ingame (ShowTag= 1 in dragonage.ini) and provide that tag - and/or manually add it as an exclude. Auto Highlight is your friend for this as well: http://www.damods.com/forums/index.php?topic=602. 0 Pheelon Description: NOW - With Auto Loot Everything near me Skill A \"Simple\" Auto Loot Mod - If you have enough inventory space all items will be added without opening the loot gui. Version History: 1. 13 Really fixed the \"Bodybag\"-Targeting Problem now! Excluded some additional tags by default: Carta-Chests (Jammers, Piques, Kranky), Drifter Cache. Partially translated to German. 1. 12 Some \"Bodybags\" wern\'t targeted for looting when using the Skill. Some minor adjustments to the Looting Code. Excluded some additional tags by default: Lanya-Song Chest, Crime-Wave Silver Bars, Winterforge Anvil and Barrel 1. 11 Fixed a problem where some corpses weren\'t Auto Looted. Added custom Icons. 1. 10 Added some additional INI Settings: ExludeTags and MSG_TYPE Settings - refer to the ReadMe for details. 1. 9a Fixed the ominous \"Brecilian Forest - Rare Ironbark\" Bug. The Toogle Skill now works for the whole party. 1. 8 Fixed some issues with placeables that aren\'t containers. Implemented the talktable properly. Added INI-Settings - currently only to enable Debug-Output. Added Mod/DLC Ingame-Description. 1. 7 \"Auto Loot Nearby Skill\" fully functional: The Script looks for all lootable containers within an arc of 20 \"meters\" and sends each party member specific goto and use commands, if you happen to have a Rogue with you locked containers will be targeted as well - if not you will get a notice that there are locked containers in the vincinity. Beyond Feralden Chest excluded from Auto Loot. Keep in mind that you are still able to disable the mod via the On/Off Toggle/Sustained Skill! Fixed some additional problems with some plot related triggers. 1. 6 - BETA added Auto Loot Nearby Skill - Still Mostly untested though. added Basic-Skill Descriptions. Kno
📊 Mod Details
- Game
- Dragon Age Origins Mods
- Author
- Pheelon
- Version
- newest
- Downloads
- 203,796
- Endorsements
- 8,347
- Category
- Miscellaneous
- Created
- 11/17/2009
- Updated
- 12/7/2009
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