ANSTWE - Another Stat Tweaking Mod

⭐ — (24 endorsements) 📥 1,149 downloads 📌 v1.00 📅 12/18/2022
⚪ Last updated 2023

By TheGreenTaurus · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/20/2023 📅 Created: 12/18/2022

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #318 of 336 Gameplay mods in this game by downloads

📋 About This Mod

What if some weapons and armor were actually better without breaking the game's balance?Well, this is what I've tried to attempt with this modWant stronger weapons and armor? Want to have better critical chances?Want to attack faster

Why Does This Mod Exist?

As a player, I'm really into exploring all possibilities I can in a single game, finding and using every item, talking to every character and so on.

With DAO I really wanted to delve a bit into having my Wardens having specific weapon and armor sets that they would use them throughout the game and I'd never would really have to bother too much about being underpowered or overpowered with a certain item. However, it is obvious that certain items fare much, much better than others in this game and that at some point we are forced to make decisions that might go against what our roleplaying selves want to.

This mod is my attempt at making sure that you can, indeed, use those ugly maces, or make your dwarven hero use an axe as big as they come.

Do take note that this was made for personal use and as such, my tastes might be a bit too much or even too little for you. Either way, I'm sharing it in hopes that someone will find it cool and useful in some way.

What This Mod Does?

I've tweaked the base stats for weapons and armors in order to make them a bit more appealing, not only from the initial tiers, but also in later tiers.

Take the one-handed weapons for example:

The Longsword is arguably one of the best of its class, perhaps only being outclassed by a well-used pair of Daggers.

I've tried to guarantee that both the Mace and War Axe can also be used by the player, not as a temporary weapon, but as a staple that fits their characters.

Now, there are three variations that I've made, predicting that some could use the extra punch, the extra crunch and maybe a faster swing.

The first is the most basic one, changing the damage/armor of the equipment, alongside a few extras, like range for Bows and the armor penetration.

The second one takes what the previous one has and add a whopping 10 times increase in weapon's critical rates on top of it.

The third one, being the original idea of this mod, borrows what the other two have changed and tweaks the basic attack speeds of all weapons.

Additionally, I've also made changes to the tier progression of materials in order to make it a bit more rewarding while keeping the different kinds on a similar curve, resulting in a combination of buffs and nerfs that I believe that are fair enough.

Compatibility:

Anything that doesn't directly mess up with these two files should work with little problem:

itemstats.gda (main focus of the mod)

materialrules.gda (responsible for the changes in tier progression)

There is, though, an immediate conflict that I noticed when I made the mod for myself:

A particular Tweak in Dain's Fixpack related to Shield Talents proposes a fix that adds a few properties t

📊 Mod Details

Game
Dragon Age Origins Mods
Author
TheGreenTaurus
Version
1.00
Downloads
1,149
Endorsements
24
Category
Gameplay
Created
12/18/2022
Updated
1/20/2023

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Use DAO Mod Manager.

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Visit the official mod page for specific installation instructions for this mod.

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