Door Kickers 2: Task Force North Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Patch v1.12 — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
- fixed an incorrect doctrine setting- fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone)- buffed some Allies - added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples)- fixed NSPUM2 glow on day missions- NVG slot for Night Vision Scopes glow renamed to nvg_scope- fixed ALT shooting debug not using default doctrines for non-squad troops- fixed mods-related crash when entities are miss
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.