No Blind Fire Mission Pack

⭐ — (2 endorsements) 📥 151 downloads 📌 v0.4.0 📅 4/20/2025
🟠 Updated over a year ago

By Takeshi · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/3/2025 📅 Created: 4/20/2025

🔍 Analysis

  • ✅ Updated 15 days after the latest game patch — actively maintained
  • 🏆 #75 of 82 Gameplay mods in this game by downloads

📋 About This Mod

Forbids Blind Fire for Every Enemy in Single Missions / Operations

Now also available on Steam Workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=3473020403

BETA VERSION: Don't try this with Ironman mode!

Please let me know if you find something wrong.

I have read some posts/reviews that blind fire screws single plans.

This mod overwrites maps to forbid blind fire for enemies written there.

It seems to work with Single Missions / Operations, and would be able to combine with other enemy mods.

If you want to play RMG/ToD, then go to the page below.

These also overwrite enemy entities, so they must conflict with other enemy mods :(

RMG/ToD with vanilla enemies:

Here > "Files" tab > Optional File

All of the official missions with my modded enemies:

https://www.nexusmods.com/doorkickers2/mods/305?tab=files

Technical info

In MapName.xml, some human units have chanceToBlindFire="X", such as:

<Traits AAA BBB chanceToBlindFire="X" CCC />

So I have replaced them with "nothing", using a regular expression:

chanceToBlindFire="[. 0-9]*"

Then I have added chanceToBlindFire="0" to the traits of human units,

by replacing

<Traits chanceToBlindFire="0"

So the result is like this:

<Traits chanceToBlindFire="0" AAA BBB CCC />

That was 4000-ish overwrites...

I have tested some single missions, RMG, ToD Northern Belt, by playing or by the editor, but I also need your help!

Further info

Some units don't have the chanceToBlindFire trait, but then it would refer to its human entity, I suppose.

e.g. Grunt Insurgent has <Traits chanceToBlindFire="0. 5" stopsToShoot="true"/>

in \data\entities\humans_badguys.xml

This mod also adds the traits to unnecessary units such as troopers, hostages, VIPs, civilians, executioners etc.

But they would be ignored, I suppose hope.

RMG/ToD seems to summon enemies with the default traits, so their entities must be overwritten.

Bug Report please!

I prefer the thread on Steam Workshop, but you can post it here.

https://steamcommunity.com/workshop/filedetails/discussion/3473020403/603029004750951335/

📊 Mod Details

Game
Doorkickers2 Mods
Author
Takeshi
Version
0.4.0
Downloads
151
Endorsements
2
Category
Gameplay
Created
4/20/2025
Updated
10/3/2025

🔧 How to Install Door Kickers 2: Task Force North Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

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Visit the official mod page for specific installation instructions for this mod.

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