GenPMC
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #56 of 82 Gameplay mods in this game by downloads
📋 About This Mod
4 YEAR OLD SPOTTED PITBULL GO
does not come with a folder with binds to other weapon mods like IOV and R6 and stuff yet
READ FIRST!!!!!!
Do not bind empty armor to PMCLocal class because they use Sly's cube model (Very cool Sly thanks for sharing it publically)
- []obligatory thank you section:
DK2 Community for helping out
Mr. Napalm for helping with textures and suggestions
AnthonyNonStop for TT-33 UI art before i realized there is vanilla TT-33 art
Sly for his cube model so i can make the Local Assault play dress up
Levanterra (or just Levan) for bug reports and suggestions
KiraAAAAAAAAA for speedloader stats, bug reports and suggestions
Botclone for speedloader Ui art
Fluffy for teaching me the way of the .xml
Dboy (daboboye) for letting me use IOV srm stats
my cat Ness for loving me like a child can to a father
GenPMC V1-4 Update: Bug fixes and localization files update
Fixed pipebomb being thrown too quick (2 fast 4 U)
<!--Primaries-->
AR-15 Rifle: fires semi auto only
AR15 and 38 revolver replaces default GenPMC starting loudout (previously M16 and M9)
Updated Localization files
GenPMC V1-3 Update: "Whole-lot-a-new-stuff" Update Sponsored by MerGENdiseTM
Notable changes:
A new class, the Demolitionist, armed with C4 Blocks and regular GenPMC Equipment, but with an addition of being able to carry a shield. Deploy cost 150.
New guns
<!--Primaries-->
Shotgun: Double Barrel Lupara
Rifles: SRM (exclusive to Specialists and Locals) stats are borrowed from Dboy (daboboye) author of IOV.
<!--Sidearms-->
Revolvers: Colt Detective . 38, S&W Model 29 and the Colt Python
Shotgun: Sawn off Double Barrel
Misc: A Nailgun, because why not.
New equipment
>aforementioned C4 blocks: acts as regular wall breaching charges. Demos carry 3 as utility and Specialists carry 1, and Demolitionists can throw a C4 Block for the funny (annhilates the walls caught in the red zone)
>Pipebombs: Yes! it is a PIPEBOMB explodes
>Revolver speedloaders: Applies to all 3 revolvers, speedloader stat done by KiraAAAAA, while the UI Art is done by Botclone
>Shield: Exclusive to Demolitionist, performs the same as NWS Level 3 sheild (only explanation i have is that only Demo entity has the model with bones for holding shields.)
>A helmet (wtf an actual helmet) and Sapper armor: performs the same as NWS helmet and armor. Exclusive to Demo and Contractor
removed Herobrine
Specialist deploy cost lowered from 250 to 150, because i feared no one would just use him, and his equipment isn't very diverse and wide.
Assaulters cannot lockpick anymore, they can now only kick doors to death, same as Demo
Some description changes
Peltor Comtac Headphones. So you can actually communicate to your coordinator now.
changed custom ammunition tooltip to use vanilla ammo tooltip style.
📊 Mod Details
- Game
- Doorkickers2 Mods
- Author
- Omagakiins
- Version
- 1-4
- Downloads
- 862
- Endorsements
- 28
- Category
- Gameplay
- Created
- 6/24/2022
- Updated
- 8/22/2022
🔧 How to Install Door Kickers 2: Task Force North Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
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Visit the official mod page for specific installation instructions for this mod.
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