Door Kickers 2: Task Force North Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Patch v1.12 — a general update — most mods survive, but check the broken list below. 2 mods flagged as potentially broken below ↓.
📋 Patch Notes
[p]- fixed an incorrect doctrine setting[/p][p]- fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone)[/p][p]- buffed some Allies [/p][p]- added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples)[/p][p]- fixed NSPUM2 glow on day missions[/p][p]- NVG slot for Night Vision Scopes glow renamed to nvg_scope[/p][p]- fixed ALT shooting debug not using default doctrines for non-squad troops[/p][p]- fixed mods-related crash when entities are missing from a RMG Enemy Group (check for errors in log file)[/p][p]- fixed the need to specify correct max anchors on RMG Tiles[/p][p]- fixed NWS PKM wrong maneuverability stats[/p][p][/p]
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (2)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Door Kickers 2: Task Force North updates — click to read each patch note.