DOOM The Murican Ages

⭐ — (2 endorsements) 📥 144 downloads 📌 v1 📅 7/4/2026
🟡 Updated this year

By MuricanEagle666 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/15/2026 📅 Created: 7/4/2026

🔍 Analysis

  • 🏆 #30 of 56 Gameplay mods in this game by downloads

📋 About This Mod

An Overhaul Mod Pack that modifies and improves many Gameplay Elements of DOOM: The Dark Ages

(VERSION 1. 1 NOW UPDATED FOR UPDATE 4 WITH SOME NEW ADDITIONS)

This Overhaul Mod Pack Includes 41 Mods that I typically use for a superior DOOM: The Dark Ages experience (34 for the Non Cosmetic Version). I will mark the cosmetic mods with an " ".

USE ATLANMODLOADER TO INSTALL!

Always Loud Footsteps:

  • []Changes the sound effect when walking to the same sound effect as sprinting (recommended for Omni-Sprint users).[/]

Balanced 93 Shotgun:

  • []Damage tweaked to resemble Classic DOOM's Shotgun a bit better (especially in Classic Encounters)[/]

    []Movement Speed with Super Weapon version tweaked to be equal in all directions (finally Omni Sprint!)[/]

    []Super Weapon version now holds 20 shells and ammo pick ups now give as much ammo[/]

    []Spread tweaked to resemble Classic DOOM's Shotgun spread (horizontal line of pellets)[/]

    []Fire Rate tweaked to match Classic DOOM's Shotgun (~57 rpm)[/]

    []Shots now disappear only after a very significant distance (larger than all arenas) [/]

Balanced Accelerator:

  • []Slight increases to damage and damage range properties of Accelerator[/]

    []Shots now disappear only after a very significant distance (larger than all arenas)[/]

Balanced Ammo Counts:

  • []Tweaked the Ammo values for all weapons (Except BFC) as follows:

    - Shells: 20 (Starting), 30 (Fully Upgraded)

    - Spikes: 150 (Starting) 250 (Fully Upgraded)

    - Skulls: 150 (Starting), 250 (Fully Upgraded)

    - Cells: 200 (Starting), 300 (Fully Upgraded)

    - Rockets: 10 (Starting), 20 (Fully Upgraded)[/]

Balanced Auto Turret:

  • []Increased Damage, Fire Duration/Number of Shots (Upgraded and Non-Upgraded), and Amount of Health drops of Auto Turret[/]

    []Auto Turret no longer uses a lock on reticle and instead fires pin point accurately to where your crosshair is[/]

    []Projectiles are now Hitscan[/]

Balanced BFC:

  • []Adds a Hard Falter to all enemies that are hit by the splash of the BFC[/]

    []Decreased Splash Damage and Radius[/]

    []Decreased Direct Damage[/]

    []Decreased Projectile speed[/]

    []BFC ammo pick ups now give Max Ammo[/]

    []BFC can now hold 5 BFC Arrows Max[/]

Balanced Chainshot:

  • []Slight Increases to Projectile Speed and Range[/]

Balanced Combat Shotgun:

  • []Increased Damage for Single Shot on the Combat Shotgun\[/]

    []Marginal Increase to Burst Fire[/]

    []Significantly Increased Fire Tick Damage[/]

    []Changed the property of Armor restack so on the second shot and afterwards on heavies and super heavies the Combat Shotgun will drop 5 Armor Shards each time the demon gets shot rather than pouring out during Burn Effect[/]

    []Shots now disappear only after a very significant distance (larger than all arenas) [/]

Balanced Cycler:

  • []Increased Damage to Base Projectiles[/]

    []Significantly Increased Damage on Max Charge projectiles[/]

    []Cycler will now only require 5 shots to shock enemies[/]

    []Cycler needs only 1 kill of any kind to receive Max Charge effect[/]

    []Cycler now consumes twice the amount of cells[/]

Balanced Dreadmace:

  • []Nerfed Damage across the board (2nd most damage in total assuming 2 charges are used )[/]

Balanced Flail:

  • []Buffed Damage across the board (3rd most damage in total assuming 3 charges are used )[/]

    []Increased the amount of Armor per Flail Strike[/]

Balanced Gauntlet:

  • []Buffed Damage across the board (1st place in total damage assuming 4 charges are used)[/]

Balanced Grenade Launcher:

  • []Grenades now explode on impact with any surface or enemy (this allows for easy grenade jumps)[/]

    []Slight increase to damage[/]

    []Grenade splash damage is now consistent no matter what range they hit an enemy within the radius[/]

Balanced Ground Fissure:

  • []Increased Number of Armor Drops[/]

    []Slightly Increased Cooldown time on Ground Fissure Activation[/]

Balanced Heaven Splitter:

  • []Tweaked all Heaven Splitter damage values to be one set value[/]

    []Slightly Increased Cooldown time on Ground Fissure Activation [/]

Balanced Holy Swarm:

[]Significantly Increased damage of Holy Swarm projectiles[/]

[]Increased Accuracy of Holy Swarm projectiles[/]

[]Slightly Increased duration of Holy Swarm[/]

📊 Mod Details

Game
Doomthedarkages Mods
Author
MuricanEagle666
Version
1
Downloads
144
Endorsements
2
Category
Gameplay
Created
7/4/2026
Updated
7/15/2026
Tags
Gameplay, Bug Fixes, Quality of Life

🔧 How to Install Doom: The Dark Ages Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Doom: The Dark Ages →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Doom: The Dark Ages commands, item IDs, and more.

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