cookn's tiny tweaks (DLC UPDATES)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #1 of 56 Gameplay mods in this game by downloads
📋 About This Mod
A series of tiny mods that will tweak certain aspects of gameplay. Choose and install the ones you like! Installed with the Atlan Mod Loader.
I may continue adding onto these mods as I look through decls periodically for things I can tweak. I'm no expert on modding so if you request a tweak, please don't expect too crazy of changes, lol
For the most part these are personal tweaks I've come up with that may affect your personal experience of The Dark Ages. Many make certain weapons or playstyles more powerful; I'd recommend adjusting your difficulty sliders to compensate.
THE REBALANCES MADE TO GAMEPLAY WERE MADE USING:
250% DMG to player
50% DMG to demons
120-140% game speed
High resource values
THIS WILL PROVIDE YOU THE INTENDED BALANCING EXPERIENCE.
Use an increment mod to get more specific with the damage sliders.
WEAPON REBALANCES (listed under Main Files):
1. 0 Accelerator: Feedback charge per-hit increased from 0. 05 to 0. 1
1. 0 Cycler: Damage increased from 650 to 1000. Overload damage increased from 812 to 1500. Shots required to apply Shock decreased from 10 to 5.
1. 3 Shredder: Upgraded firerate value and damage increased. Takes less shots to inflict Pincushion
1. 0 Pulverizer: Increase to firerate. That's all :)
1. 2 Ravager: The Ignition and Slow Burn upgrades' times to reach maximum firerate decreased. Slow Burn's firerate massively increased at full charge. Movement speed for both increased
1. 0 Chainshot: Grants the Chainshot a ~3x damage multiplier for fully charged/parry charged shots against Cosmic Realm enemies (Caco, Pain Elemental, Acolyte, Baron)
1. 0 Combat Shotgun Boom Tweak: Increases radius and damage of the Combat Shotgun's explode-on-kill upgrade.
Small (fodder): 5 radius, 1000 dmg > 20 radius, 3000 dmg
Medium (light heavies like Hell Knight and Imp Stalker): 8 radius, 5000 dmg > 35 radius, 6500 dmg
Large (bigger heavies like cacodemon, superheavies): 12 radius, 8000 dmg > 50 radius, 9000 dmg
1. 0 AP Spikes: Increased damage multiplier to most enemies' armor for the Railspike class guns.
1. 0 Faster Rockets: Doubles rocket launcher projectile speed
1. 0 Faster Grenades: Doubles grenade launcher projectile speed
1. 0 Projectile Tweaks: Edits the Impaler, Shredder, Accelerator and Cycler projectiles to have increased range, and in some cases speed
1. 0 '93 Shotgun to '94 SSG: Convert the '93 Shotgun power weapon into the glorious '94 SSG (gameplay wise, not model or animation wise. Comes with sounds!) Over double damage, double reload time, double ammo consumption and extra spread + penetration makes for a Doom 2 style SSG conversion. Impact effects seem bugged unfortunately, I'll try to figure it out soon
Melee:
1. 4 Gauntlet - New in version 1. 4 are some interesting damage multipliers. The Gauntlet should now feel like an extremely powerful single-target risk-vs-reward weapon, where dedication to using all four strikes in the combo is key to maximizing damage output and eviscerating even the toughest of foes.
Strikes 1 and 2 damage increased to 7500 for both.
Unupgraded kick increased to 15000; upgraded kick to 20000.
Final fourth hit damage increased to a whopping 35000.
Komodo dmg multiplier: 0. 35 (use flail rebalance!)
Baron dmg multiplier: 0. 45 (use mace rebalance!)
Battle Knight dmg multiplier: 0. 5 (use flail rebalance!)
Imp Stalker dmg multiplier: 2. 0
Archvile dmg multiplier: 2. 0
Fully upgraded combo total damage: 68000
1. 4 Flail - The Flail shouldn't feel quite as powerful of a dmg dealer as other options, but instead more like a viable pick to wail on enemies with consistent damage (that can actually build up pretty quickly thanks to the crazy fast melee charge speed) and armor regen. Version 1. 4 updates this to be fully compatible with the DLC, and gives it a dmg multiplier to enemies who tend to be slippery in general
Damage (AOE + Direct) increased from 2100 to 3100.
Regen rate significantly increased, with a fourth strike available at the end of three-hit combos.
Imps, including Stone imps die in one hit
Battle Knight, Whiplash, Revenant, Acolyte aoe dmg multiplier: 2. 0
Komodo aoe dmg multiplier: 4. 0
Imp Stalker aoe dmg multiplier: 4. 5
Fully upgraded combo total damage: 12400
1. 4 Mace - The Mace should feel like a strong tool for interrupting atta
📊 Mod Details
- Game
- Doomthedarkages Mods
- Author
- cookn
- Version
- 1.0
- Downloads
- 5,901
- Endorsements
- 20
- Category
- Gameplay
- Created
- 7/28/2025
- Updated
- 7/16/2026
🔧 How to Install Doom: The Dark Ages Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Doom: The Dark Ages →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Doom: The Dark Ages commands, item IDs, and more.
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