Doom Update — Mod Compatibility Status & Broken Mods List

7/29/2026 — Update 4 Hotfix 2

🧠 What This Means for Modders

Update 4 Hotfix 2 — a general update — most mods survive, but check the broken list below. 50 mods flagged as potentially broken below ↓.

📋 Patch Notes

A hotfix has been deployed to DOOM: The Dark Ages on all platforms that addresses the following issues:⚖️Balance UpdatesGameplaySkullcrusher Ravager Updated damage required to trigger ammo and health drops from standard enemies  Increased damage required to trigger ammo and health drops from Vagary enemies, Xal'Goroth the Imprisoned Decreased damage dealt to the Pain Elemental Tormentor (Chain Spear Meathook Orbit Upgrade) Against Heavy demons, Superheavy demons, or the Henchman Too many consecutive uses of Tormentor in a short period of time will apply diminishing returns on max time and angle for orbiting the target, eventually leading to the post-orbit lock-on being disabled as well Against Vagary enemies Damage dealt is reduced while Tormentor is active Dreadmace When Riposte upgrade is active (with 2nd Dreadmace swing available), the backhand swing will now play first 🗺️Levels  Osseus In the End Game Praetor Fight, updated late-encounter Cyberdemons spawn conditions and defense roles to make them more impactful 🐞Bug FixesChain Spear Fixed an issue where attempting to initiate a Glory Strike or synced Execution against a demon while also attempting a second Spear slash would leave the player with no hands Fixed an issue where triggering "Haste" from any Spear ability upgrade caused the "Dash Pass" upgrade to become disabled 👹Bosses Marok  Fixed an issue where Marok wouldn’t properly target the player while attacking Xal’Goroth the Imprisoned Fixed an issue where the player could fall through the floor when attempting to Glory Strike Xal’Goroth Fixed an issue where Holy Swarm Shield Rune daggers would not spawn when parrying projectiles 👿Enemies Fixed an issue where attempting to execute an Agaddon Brute Champion too close to a wall could cause the player to become stuck in the wall Fixed an issue in the Chasm of Xal’Goroth End Game Praetor Fight where the Acolyte Leader could teleport and become stuck inside an ice wall 🏟️Ripatorium  Fixed an issue in Osseus arena where Archviles would rarely teleport outside the map near the water section Fixed an issue in Osseus where the player could clip inside the floor around the middle-left of the arena 📽️Cinematics Fixed an issue where the cinematic before Marok's Phase 3 was missing the vignetting border VFX 🎰UI Fixed an issue where turning ‘OFF’ the Melee Pips visibility was not hiding the icons until a checkpoint was reloaded Fixed an issue where Slayers Club and Account Creation QR codes appeared blank after quitting to main menu Fixed an issue on PlayStation 5 where Slayers Club presented a ‘page can't be displayed’ error when selected Fixed an issue where Shield Saw Teeth were removed from the Shield HUD element upon throwing the Shield New users will no longer see the bind reset dialog.  🗺️Levels Hell’s Core Fixed an issue that allowed the player to use the flamethrower cart to easily kill the Revenant Leader Fixed an issue where picking up the Blue Skull Key before the checkpoint fired

📄 Read the full patch notes on Steam →

✅ Mods Updated for This Patch (0)

These mods were updated after the patch — safe to use on the current version.

None yet.

⚠️ Mods That May Be Broken (50)

These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.

Show all 50
📋 Browse Doom Mods

↩️ How to Roll Back / Downgrade

Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.