Vanilla Hazard Resources

⭐ — (5 endorsements) 📥 84 downloads 📌 v1.0 📅 4/6/2022
⚪ Last updated 2022

By Konvaz · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/6/2022 📅 Created: 4/6/2022

🔍 Analysis

  • 🏆 #10 of 11 Utilities mods in this game by downloads

📋 About This Mod

Resources of the vanilla hazards for modders to freely use in their levels.

For Updates 6. 66 Rev 1. 1 & 2

Information on how to use and create mods are in the DOOM Eternal Modding Wiki: https://wiki.eternalmods.com/

-------------------------------------------------------------------------------------------------

For assets in creating original hazards, see Custom Hazard Resources

For assets in creating custom demons, see Custom AI Resources

This is a Modder's Resource, so we expect most people here know how to work with entities.

README:

- All available hazards have an example present in Reclaimed Earth.

- Loading Reclaimed Earth with one of the .zip files will demonstrate the hazard's functionality in the opening encounter: "ai_encounter_manager_dlc1_opening"

- All hazard entities are at the very bottom of the .entities file.

DO NOT LOAD MORE THAN ONE OF THE HAZARD MODS IN THE INJECTOR AT A TIME OR ELSE THE LEVEL FILES WILL CONFLICT.

For each hazard type:

Copy the entities from the "entities.txt" file into your .entities file and set their spawn positions.

Additional notes are present for each entity.

For each entity's spawnPosition:

Assume that x = 1; y = 1; z = 1; is ground-level.

Any difference in that value in a certain entity should be consistent with your spawn position.

(example: if an entity is "x = 1; y = 4; z = 1;" then that means the y-value should be 3 more than your ground-level spawn position)

It would be a good idea to use relays to activate/deactivate multiple hazards at a time.

Available Hazards:

Electro Post Hazards:

Resources to add in your EternalMod JSON file:

> "e1m3_cult.resources" AND "e1m3_cult_patch2.resources"

> OR "e2m3_core.resources" AND "e2m3_core_patch2.resources"

- These are the electric floor hazards that turn on and off.

- Found in Cultist Base, DOOM Hunter Base, and Mars Core.

Fire Post Hazards:

Resources to add in your EternalMod JSON file:

> "e5m1_spear_patch2.resources" (you may also need to include "e5m1_spear.resources" depending on the level)

> OR "e5m3_hell.resources"

- These are the fire floor hazards that turn on and off.

- Found in Immora and The World Spear Master Level.

Swamp Sacs:

Resources to add in your EternalMod JSON file:

> "e4m2_swamp.resources" AND

📊 Mod Details

Game
Doom Eternal Mods
Author
Konvaz
Version
1.0
Downloads
84
Endorsements
5
Category
Utilities
Created
4/6/2022
Updated
4/6/2022

🔧 How to Install Doometernal Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Doometernal →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Doometernal commands, item IDs, and more.

Keep browsing — more Doometernal mods await

📋 All Doometernal Mods 🏆 Top 25 📂 More Utilities 👤 More by Konvaz 🔎 Similar Mods 🌐 Best Utilities (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods