(OUTDATED) Arc Complex Master Level Rework

⭐ — (84 endorsements) 📥 1,231 downloads 📌 v4 📅 10/14/2020
⚪ Last updated 2021

By Beth · Maps

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/27/2021 📅 Created: 10/14/2020

🔍 Analysis

  • 👍 6.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #35 of 135 Maps mods in this game by downloads

📋 About This Mod

Enhances and/or reworks all the major fights in the Arc Complex Master Level

This mod is probably out of date and will not work on current patch. This page is only being left up for archival purposes. A more up to date file may be found on the modding discord, but it too is unlikely to work on current patch.

This mod takes all the major fights in the Arc Complex Master Level, and adds on top them or reworks them. The purple goo also no longer impairs you movement, ie. you can dash, jump, move at full speed in the goo.

Version 4

  • [] Updated to work with Update 5. 0.

    [] Multiple adjustments to Encounter #1.

    [] Replaced first Arachnotron with Carcass.

    [] Replaced second Mancubus with Doom Hunter.

    [] Dual Doom Hunters are replaced with a Carcass and Baron.

[] Slowed down the pacing of Whiplash and Arachnotron spawns for Encounter #2, and also replaces the Hell Knight with a Mancubus.

[] Added Dread Knight spawn for Encounter #6 (first fight in convention centre).

[] Repositioned portal after exiting the convention centre, to skip straight to Encounter #12 (before entering the plane wreck).

[] Removed the second wave in Encounter #13 (after exiting the plane wreck), the one with an Arachnotron and multiple Prowlers & Whiplashes.

[] Removed all energy barriers in Encounter #14 (stairway fight) for smoother progression (and also so that you can just run past everything if you wish).

[] Removed the second wave in Encounter #15 (restaurant/berserk fight), the one with a Cyber-Mancubus and multiple Prowlers & Whiplashes.

[] Increased fodder respawn timers for Encounter #20 (large sewer basement right).

[] Multiple adjustments to Encounter #23 (parking garage fight):

  • [] Swapped Doom Hunter and Arachnotron spawns.

    [] Adjusted conditions for a better transition to the second wave.

    [] Replaced Mancubus on lower level with Cyber-Mancubus.

    [] Removed final wave with Doom Hunters, Revenants, and Maykr Drones.

[] Multiple adjustments to Encounter #25 (final fight):

  • [] Only Zombies spawn as fodder for the entire encounter.

    [] Replaced Cyber-Mancubus with regular Mancubus.

    [] Removed Maykr Drones.

    [] Subsequent Marauders spawn via portals.

Version 3. 3

  • []Decreased the duration the of two elevator rides in the sewers/basement area from 7 & 10s to 3s

    []Adjusted vsAIDamageMask so that demon infighting should now be lethal

    []Fixed bug where the welder in the parking garage would just pop in. It now teleports in, like all other demons

    []Bundled "Inferno Marauder Head FX Tag Reposition v2", to simplify the download process, and to ensure that the Inferno Lord's FX works properly for everyone

Version 3. 2

[*]Modified spawns for

📊 Mod Details

Game
Doom Eternal Mods
Author
Beth
Version
4
Downloads
1,231
Endorsements
84
Category
Maps
Created
10/14/2020
Updated
3/27/2021

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