Goku Mode (Instructions)

⭐ — (2 endorsements) 📥 116 downloads 📌 v2.12 📅 10/11/2025
🟡 Updated this year

By Nayrham with help from o_dey · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/11/2025 📅 Created: 10/11/2025

🔍 Analysis

  • ✅ Updated 65 days after the latest game patch — actively maintained
  • 🏆 #168 of 188 Gameplay mods in this game by downloads

📋 About This Mod

Turns you into Goku and drastically changes the game, this page is just for the instructions and patch notes as they eventually won't fit in the Mod Portal anymore, if you want to actually play the mod install it from the Portal

The mod is starting to get very complex so I'll have to lay out everything you're able to do in it here as it's eventually not gonna fit into the Mod Portal.

Instructions:

- Using the Mod Swap button lets you switch between Flight Mode and Ground Mode. All abilities from the wheel and the equipment bar act the same in both states but there's a few differences:

- Ground: uses the Third Person camera, and the Melee, Primary Fire and Secondary Fire buttons let Goku do chain attacks and is the main way to obtain Combo Meter (Primary Fire and Secondary Fire not implemeted yet). Can jump way higher than in normal Doom Eternal;

- Flight: uses the First Person camera, the Melee button is a standard Doom Eternal punch but it does significantly more damage and turns into a Blood Punch if you have at least 100 ki. Holding the Primary Fire button lets Goku unleash Ki Blasts that each cost 5 ki. The Secondary Fire button is planned to let you charge a stronger ki blast that locks onto an enemy and can be swallowed by Caodemons.

- The Equipment Bar is changed:

- Frag Grenade and Ice Bomb are replaced by Guard and Parry, Guard reduces overall damage, can perform a Perfect Guard when timed right and can cancel itself by using it again, Parry gives you a one-tenth of a second window to counter any attack and rewards you for succeeding with 250 ki, 2 seconds of full invincibility and causes an AOE effect that affects certain demons differently depending on the attack parried (not all demons have it implemented yet). Notably, parrying a Marauder swing will stun him, parrying a charging Pinky/Stone Imp will stagger them and parrying an Armored Baron's yoyo attack will instantly break his armor. If you fail a parry, you'll get stuck in the animation for the whole second, but you still take half damage;

- Flame Belch is replaced by Dragon Dash, it gradually drains ki the longer you use it, by default it goes where you're looking, but when pressing it again or guarding first, it goes downwards;

- The Chainsaw is now the Charge button, you can't charge over 1000 Ki, can cancel itself by using it again. If your combo meter is 20 or higher, you can Charge ki up to 2000 instead of 1000. There's more planned with this move that isn't implemented yet;

- The Hammer is replaced by the Ultimate (Spirit Bomb), when launched it moves forward for a bit before curving upwards, one-shotting everything it touches, and ends in a massive explosion which one-shots most enemies in a fixed radius that ignores all cover, and gives ki for every demon hit according to the combo meter.

- You can combo your melee attacks up to X50, the Combo Meter gradually decreases after 4 seconds of not hitting anyone, gives you ki the more combo you have, and starting from X30 you start charging your Ultimate on ever

📊 Mod Details

Game
Doom Eternal Mods
Author
Nayrham with help from o_dey
Version
2.12
Downloads
116
Endorsements
2
Category
Gameplay
Created
10/11/2025
Updated
10/11/2025

🔧 How to Install Doometernal Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Doometernal →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Doometernal commands, item IDs, and more.

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