Dome Keeper Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Patch Notes for v5.08.14! — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
Hey Keepers, How did Autumn sneak up on us like this? We hope you're all enjoying the cooler weather. Here's the latest & greatest patch notes from the team! [b] CHANGES[/b] [list] [*] Added direction indicators for Multiplayer to show in which directions your fellow Keepers are. The indicator can be disabled in the Options. [*] Added an option in the Infiltrator Input Settings to toggle between auto and manual pick-up of Kunai Carriers. The Infiltrator now can manually pick up Kunai Carriers using the interaction input. For that reason, Kunai Carriers get a highlight like other Carryables when in interaction range. [*] Disabled the automatic pick-up of flying Kunai Carriers. They can be caught with manual pick-up. This should prevent unintentional pick-ups, especially in Multiplayer. [*] Added an option for the Assessor, Infiltrator and Beastmaster to toggle whether resources or gadgets should be dropped first. The Engineer will still always drop the carried objects based on their distance. [*] Added an option to scale the overall Loadout and most text in a run when playing in splitscreen. It's disabled by default and can be enabled if the text is too small in splitscreen, e.g. when playing with Steam Deck on a TV. [*] Keeper Icons are now colored during the Keeper Selection screen when loading a save game or joining an active run. [/list] [b]BUGFIXES[/b] [list] [*] Fixed tree seed sometimes glitching through the ground for clients. [*] Fixed issue that prevented Prestige mode from continuing with 3 or more players. [*] Fixed infiltrator resource pickup after using the Sidedrill. [*] Fixed Kunai Carrier behavior during pause. [*] Fixed goblin holes not closing in some cases. [*] Fixed unlocks of Skins sometimes unlocking for the wrong Keeper in Multiplayer. [*] Fixed Orchard status not properly loading for clients when rejoining a run. [*] Fixed Gadgets becoming uninteractable for clients after entering the Dome Station. [*] Fixed Interactable Highlight showing for all players, when they should only show for the Beastmaster player. [*] Fixed title music sometimes playing in a run. [*] Fixed regular Keeper music playing even after the Relic has been found. [*] Fixed the mouse back button sometimes not working in the Upgrade window. [*] Fixed camera not scrolling to the dome when losing in Versus mode. [*] Fixed 'Thorough' achievement to be completable in the loadout. [*] Fixed pet greeting sound to play during the landing sequence. [/list] Thanks as always for all the feedback so we can make these changes! Lots of leaves, Team Dome Keeper
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Dome Keeper updates — click to read each patch note.