[OLD] Pyrolusite's Grenade Skills - Definitive Edition
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #13 of 13 Classes, Add-on, Story, GM, Arena, Skills, Definitive Edition mods in this game by downloads
📋 About This Mod
NO LONGER MAINTAINED This mod suffered from editor issues since it was ported to the Definitive Edition, and I was starting to make things beyond the "grenade skills" scope. The project is now called "Mechanical Arsenal" and can be found here : https://steamcommunity.com/sharedfiles/filedetails/?id=1816069602 ------- This mod adds a new set of skills (currently 20) based on existing grenades, distributed between the Huntsman and Scoundrel branches. Huntsman gets most of the offensive grenades (physical, elemental) while Scoundrel benefits from more utilitarian ones (smoke, blind, disease, knockdown), with a twist : they all scale on Finesse and their respective magic schools. Also, some underwhelming grenades have been buffed to be more interesting (ex: smoke granting invisibility). My principal balance philosophy for this mod is : - Higher damage but heavy cooldowns (6-turn CD baseline for offensive grenades). - If you don't have a grenade, you can't get it's skill equivalent. - Only one non-source skill for each existing grenade. - Very powerful CC grenades will be only available in Source variants (Love comes to mind). Crafting is the only way to get the skillbooks, but some are available at character creation. Recipes, skill descriptions and comparison with their original counterparts are pinned on the discussion category. Should be fully compatible with existing saves. I've done most of my initial tests on an existing Act 1 save and I didn't have any problems. MOD RECOMMANDATIONS Crafting Overhaul when available. MOD COMPATIBILITY May not be compatible with other grenades-to-skills mods, because of recipe conflicts. ADDENTUM This mod has been designed to be a complement for either a Rogue archetype or a Ranger archetype. Now, since this mod adds a lot of offensive grenades, it might be possible to go full Artificer, but keep in mind that, given the restrictions above, you'll have to play very bursty, because you'll be out of options after your first two turns.
📊 Mod Details
- Game
- Divinity Original Sin 2 Definitive Edition Mods
- Author
- 76561198045264627
- Version
- N/A
- Downloads
- 536
- Endorsements
- 0
- Category
- Classes, Add-on, Story, GM, Arena, Skills, Definitive Edition
- Created
- 9/8/2018
- Updated
- 9/25/2018
🔧 How to Install Divinity: Original Sin 2 - Definitive Edition Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Divinity: Original Sin 2 - Definitive Edition →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Divinity: Original Sin 2 - Definitive Edition commands, item IDs, and more.
Keep browsing — more Divinity: Original Sin 2 - Definitive Edition mods await