Summoner Revamp V1.06 Beta
⚪ Last updated 2017Preview
🔍 Analysis
- 🏆 #27 of 29 Add-on, Story, GM, Arena mods in this game by downloads
📋 About This Mod
Warning: This mod is a work-in-progress. No guarantees for balance and/or potential bugs. While Divinity Original Sin 2 Summoners can be incredibly powerful, they lack a bit of the "minion army" some people who prefer summoner archetypes are used to. The combination of a 1-summon limit, as well as having to manually control the summon's turn(control being arguably always better than AI, still) are not conducive to this style of play. This mod aims to change that. Firstly, in true Summoner fashion, your incarnates, as well as several other summons now function similar to totems. They act of their own will and are no longer player controlled. They are no longer limited by a hard summon limit, but instead by their cooldown and lifespan. Their stats have been tweaked to be weaker to compensate. This mod aims to add automation, and more engaging choice, to your summon army for Incarnates, Condor, Bone Widow, and Fire Slugs. Also, as the style of play is to lean more towards active summon management, all Infusion spells cooldowns have been lowered to match that of the Incarnate itself. Specific stat changes are documented in the discussions sections. *Changes have been moved to the discussion section.
📊 Mod Details
- Game
- Divinity Original Sin 2 Definitive Edition Mods
- Author
- 76561198067968020
- Version
- N/A
- Downloads
- 217
- Endorsements
- 0
- Category
- Add-on, Story, GM, Arena
- Created
- 10/19/2017
- Updated
- 10/27/2017
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