Penetrating Debuffs
⚪ Last updated 2017Preview
🔍 Analysis
- 🏆 #188 of 280 Add-on, Story mods in this game by downloads
📋 About This Mod
This mod changes several of the relatively minor debuffs to penetrate armour, hopefully making combat a little more interesting. Hard CC still requires armour to be destroyed. Feedback on which debuffs you think should or shouldn't penetrate is appreciated. Debuffs currently changed to penetrate armour: Weak Slowed Diseased Chilled Shocked Taunted Fireblood Poisoned Burning Bleeding Necrofire Note: The damage of the debuffs does not penetrate the armour (you wont take/deal vitality damage from burning until it has burned away the magic armour), this just allows the debuffs to be applied while the target still has armour. Not compatible with any mod that alters the aforementioned statuses Mod made by request of Bromantic Also available on the Nexus for GOG users.
📊 Mod Details
- Game
- Divinity Original Sin 2 Definitive Edition Mods
- Author
- 76561198052676390
- Version
- N/A
- Downloads
- 493
- Endorsements
- 0
- Category
- Add-on, Story
- Created
- 9/21/2017
- Updated
- 9/22/2017
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