Penetrating Debuffs

⭐ — (0 endorsements) 📥 493 downloads 📅 9/21/2017
⚪ Last updated 2017

By 76561198052676390 · Add-on, Story

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 9/22/2017 📅 Created: 9/21/2017

🔍 Analysis

  • 🏆 #188 of 280 Add-on, Story mods in this game by downloads

📋 About This Mod

This mod changes several of the relatively minor debuffs to penetrate armour, hopefully making combat a little more interesting. Hard CC still requires armour to be destroyed. Feedback on which debuffs you think should or shouldn't penetrate is appreciated. Debuffs currently changed to penetrate armour: Weak Slowed Diseased Chilled Shocked Taunted Fireblood Poisoned Burning Bleeding Necrofire Note: The damage of the debuffs does not penetrate the armour (you wont take/deal vitality damage from burning until it has burned away the magic armour), this just allows the debuffs to be applied while the target still has armour. Not compatible with any mod that alters the aforementioned statuses Mod made by request of Bromantic Also available on the Nexus for GOG users.

📊 Mod Details

Game
Divinity Original Sin 2 Definitive Edition Mods
Author
76561198052676390
Version
N/A
Downloads
493
Endorsements
0
Category
Add-on, Story
Created
9/21/2017
Updated
9/22/2017

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