Marathon Mode

⭐ — (1 endorsements) 📥 151 downloads 📌 v1.0.2 📅 5/17/2024
🟠 Updated over a year ago

By Vespoire · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/15/2025 📅 Created: 5/17/2024

🔍 Analysis

  • 🏆 #178 of 208 Gameplay mods in this game by downloads

📋 About This Mod

Slows down progression by increasing the costs of progression goals.

Ever wish a Dinkum playthrough lasted longer? Find yourself running out of things to do before the end of year 1, and then just... waiting? Marathon Mode slows down progression by increasing the costs of various progression goals, including new buildings, permanent tools and crafting tables, licenses, skill level-ups, and Franklin's new recipe unlocks.

If you're a new Dinkum player playing solo, this mod is probably not for you.

Compatibility

This mod was tested against Dinkum v1. 0. 2 Release, but may not affect certain new items since Breezy Autumn; the mod author hasn't played much since then, and while she tried to make the mod generally future-compatible, there's no guarantee every new item was picked up.

Gameplay Effects

New buildings cost more town Debt and materials. Resident villagers donate a lot more towards the town debt. In the base game, the amount villagers donate is based on how high the debt is, so bigger Debts automatically mean bigger villager donations -- but I also buffed their donation rate on top of that.

Tools and Crafting Stations

These items cost more Dinks to purchase:

  • []Table Saw, BBQ, Furnace, and Stone Grinder.

    []Everything from Franklyn, except the Bomb and Lawn Mower.

    []Watering Can.

    []Animal Feeders, Animal Food, Milk Bucket, and Shears.

    []Ted Selly's weapons.

    These items cost more materials to craft:

    • []Everything from Franklyn, except the Bomb and Lawn Mower.

      []Ted Selly's weapons.

      []All Bridges.

      []Crafting Table, Cooking Table, Windmill, Billy Can Kit, Keg, Crab Pot, and Bee House.

      []Animal Collection Point, and both Animal Traps.

      []Brick Well, Scarecrows, Worm Farm, Compost Bin, Watering Can upgrades, Water Tank, Sprinklers.

      []Grain Mill, Animal Feeder, Bird Coop, Animal Stall, Animal Den, Silo.

      []Row Boat, Sail Boat.

      These machines take more time to perform their action:

      • []Camp Fires and Crude Furnaces.

        Franklin needs more Shiny Discs to unlock his recipes.

        Skills and XP

        All skills take more XP to level up. Also adjusted the relative amounts of XP needed per skill so they should all level at roughly the same rate.

        Licenses, Milestones, and Permit Points

        Most licenses cost more permit points. Decorative licenses are unaffected, and certain early-game licenses are only slightly more expensive. Most Milestones have extra tiers, allowing you to keep earning Permit Points for longer. The Commerce License can be upgraded +2 extra levels, up to max level 5.

        Installation

        This is a regular BepinEx 6 mod. See the Using Mods page on Modding Wiki if you're new to Dinkum modding.

        Source Code

        This mod is open-source, and the source code is available on GitHub.

📊 Mod Details

Game
Dinkum Mods
Author
Vespoire
Version
1.0.2
Downloads
151
Endorsements
1
Category
Gameplay
Created
5/17/2024
Updated
5/15/2025
Tags
Gameplay, Fair and balanced

🔧 How to Install Dinkum Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Dinkum →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Dinkum commands, item IDs, and more.

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