Animation Fix

⭐ — (1 endorsements) 📥 100 downloads 📌 v0.4.0 📅 7/20/2026
🟡 Updated this year

By jfmherokiller · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/21/2026 📅 Created: 7/20/2026

🔍 Analysis

  • 🏆 #118 of 130 Miscellaneous mods in this game by downloads

📋 About This Mod

fixes the tposing animations that can occur when using my player swap mod while also allowing for overrides.

Missing Animation Fallback — a companion for Player Model Swap.

When you swap the player character for a Digimon, the game often asks that model to play a player-only animation it does not own. The result is a broken bind / T-pose. This mod catches those missing-animation requests and substitutes a safe, native motion the model actually has — so your swapped Digimon keeps moving naturally instead of freezing into a T.

How it works

  • []Hooks the game's animation playback and asks the game's own lookup whether the requested motion really exists.[/]

    []Only a genuinely missing motion is replaced. Valid native, patched, DLC, and dynamically loaded animations are never touched.[/]

    []Missing requests are classified by role (idle, movement, gesture, cutscene) and remapped to an ordered list of native fallback motions.[/]

    []The chosen fallback is cached per model and role, so resource load order can't make a character flicker between motions mid-session.[/]

    What's included

    Out of the box it enables Guilmon (chr090) only, preferring calm field/neutral idles and using a battle idle as a last resort. Everything is driven by an editable AnimationFallbacks.json in the mod folder — you can add profiles for other Digimon yourself. JSON comments and trailing commas are allowed. Restart the game after editing.

    Advanced (optional): overriding existing animations

    By default valid animations are left alone. If you want to replace animations a character already has, it's double-gated for safety:

    • []Turn on Enable Advanced Character Overrides in the mod's Reloaded II config.[/]

      []Add "overrideExisting": true to the matching rule in AnimationFallbacks.json.[/]

    That same setting unlocks a wildcard "" profile. Leave the setting off and nothing valid is ever changed.

    Requirements

    • []Reloaded II mod loader[/]

      []Reloaded. Memory. SigScan. ReloadedII and Reloaded SharedLib Hooks (Reloaded II auto-downloads these as dependencies)[/]

      []Optional but recommended: Player Model Swap — this mod exists to fix that one's animation gaps[/]

      Installation

      • []Install and set up Reloaded II for Digimon Story: Time Stranger.[/]

        []Drag and drop the zip on the reloaded window.[/]

        []Enable "Missing Animation Fallback" in Reloaded II and let it fetch its dependencies.[/]

        []Launch the game through Reloaded II.[/]

        Notes

        This is experimental. It stops the T-pose problem; it does not retarget facial expressions or look-at bones — those remain a separate, unsolved problem. Feedback on which Digimon still need profiles is welcome.

        In theory the mod can be used to enable fully custom animation replacements but I do not know how to create the assets needed to test that theory.

        --------------------------------------------------------------------------------------------------------------------------------------

        Like this mod? Want to support me? Feel free to buy me a coffee anytime~

📊 Mod Details

Game
Digimonstorytimestranger Mods
Author
jfmherokiller
Version
0.4.0
Downloads
100
Endorsements
1
Category
Miscellaneous
Created
7/20/2026
Updated
7/21/2026
Tags
Gameplay, Animation - New, Utilities for Players, Bug Fixes

🔧 How to Install Digimon Story: Time Stranger Mods

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Visit the official mod page for specific installation instructions for this mod.

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