DEADBOLT Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
DEADBOLT v1.0.3. Patch Notes — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
[h3]Bug (& Misc.) Fixes[/h3][list][*][p]Fixed being unable to take Steam screenshots.[/p][/*][*][p]Fixed a number of typographical errors.[/p][/*][*][p]Fixed the volume sliders displaying incorrect values when set to near max.[/p][/*][*][p]Fixed Ibzan’s second death cutscene only using the "Poor aim" line.[/p][/*][*][p]Fixed Ibzan’s penultimate cutscene never playing.[/p][/*][*][p]Fixed Puff and Player (Crossbow) crashing the game when falling.[/p][/*][*][p]Fixed Bartenders hiding behind doors after being revived.[/p][/*][*][p]Fixed a crash when going into Load Custom on certain OS installations.[/p][/*][*][p]Fixed a crash when exiting Load Custom while at the bottom of the list.[/p][/*][*][p]Fixed a crash when buying too many weapons at once.[/p][/*][*][p]Fixed enemies becoming alerted when toggling Flashling Lights. [/p][/*][*][p]Fixed a crash when a Stela phylactery was present without Stela herself.[/p][/*][*][p](Hopefully) fixed a crash when too many landmines blew up at once.[/p][/*][*][p]Fixed a crash when dying after triggering a map end.[/p][/*][*][p]Fixed several crashes related to cutscenes in custom maps.[/p][/*][*][p]Fixed the screen not darkening when using vents on certain hardware configurations.[/p][/*][*][p]Fixed Dead Simple not awarding souls upon repeat playthroughs within the same session.[/p][/*][*][p]Fixed a bug that sent the player to the currently active save if they clicked "Quit Mission" too soon after clicking "New Game".[/p][/*][*][p]Fixed weapon carryover not being properly reset between maps.[/p][/*][*][p]Fixed accuracy stat not being reset between deaths.[/p][/*][*][p]Fixed kills stat being reset to 0 when it shouldn't be.[/p][/*][*][p]Fixed phylactery soul lines affecting the alpha on other objects (e.g. lamps, sniper support text).[/p][/*][*][p]Fixed Couch2 being displayed incorrectly when flipped on x-axis.[/p][/*][*][p]Fixed hidden skeletons becoming permanently blind when stunned with the Flashbang.[/p][/*][*][p]Fixed lights becoming indestructible when shot out during a blackout. [/p][/*][*][p]Fixed interactions between light switches and generators.[/p][/*][*][p]Gore no longer disappears when pausing and unpausing (Gore setting is still respected).[/p][/*][*][p]Added a Crouch sprite to Scythe.[/p][/*][*][p]Fixed softlocks in custom maps caused by Safe 2 and Puff's Table by introducing a generic dialogue box.[/p][/*][*][p]Fixed a crash caused by the Meat Portal in custom maps. If the map does not have a valid lv4_1 or lv4_1_hard file, it will act as a level completion trigger.[/p][/*][*][p]Save files are now always lowercase for the purposes of Linux cloud sync.[/p][/*][*][p]Fixed the custom lockpick amount option for oSafe1 not doing anything (map creators can now set any amount of picks between 1 and 30).[/p][/*][*][p]Fixed oCrate1 losing collision when flipped on x-axis.[/p][/*][*][p]Evelyn now uses 10mm Pistol weapon data instead of Death+Taxes.[/p][/*][*][p]Bartenders no longer spawn a ragdoll when ashified.[/p][/*][*][p]Fixed very rare instances of player being instantly spotted when transitioning from lit to unlit area via a stairwell.[/p][/*][*][p]Fixed the game icon initially not appearing in taskbar.[/p][/*][*][p]Fixed some controls inconsistencies that forced the use of LMB/RMB.[/p][/*][*][p]Fixed the first apartment cutscene not playing under certain conditions.[/p][/*][*][p]Fixed Patriarchs falling through the map if alerted while on the same coordinate as the player.[/p][/*][*][p]Fixed duplicate lockpicking minigames.[/p][/*][*][p]Fixed blackscreen when clicking too quickly after pausing.[/p][/*][*][p]Fixed Patriarchs ignoring Flashbang stuns while using the minigun.[/p][/*][*][p]Fixed weapon purchases not being saved when exiting the docks via the pause menu.[/p][/*][*][p]Fixed an issue where multiple Bartenders could be assigned to the same phylactery if there weren't enough phylacteries. This also sometimes caused crashes.[/p][/*][*][p]Apartment Lamp is now independent of story progress on current save file.[/p][/*][/list][p][/p][h3]Map Changes[/h3][list][*][p]Fixed Dead Simple showing out of bounds space.[/p][/*][*][p]Fixed a number of double-layered walls/floors across the game.[/p][/*][*][p]Fixed the lightswitch in Noisy Neighbors affecting more than one room.[/p][/*][*][p]Added extra wallpaper in A Lot To Give.[/p][/*][*][p]Removed a sign from The Bloody Mary.[/p][/*][*][p]Landmines in Timur The Tinkerer no longer float.[/p][/*][*][p]Placed blocks on top of Vall’s sniping nest to prevent the enemies from walking off.[/p][/*][*][p]Added one more phylactery to Bottle Service to account for the phylactery bugfix.[/p][/*][/list][p][/p][h3]Gameplay Changes[/h3][list][*][p]Rebalanced soul rewards to make obtaining every weapon possible.[/p][/*][*][p]Dead Simple now awards 10 souls even if skipped.[/p][/*][*][p]Enabled the "Restart Mission" option in custom maps.[/p][/*][*][p]Maps with the Sniper Scope can now be restarted.[/p][/*][*][p]Player is now able to swap weapons while inside a vent.[/p][/*][*][p]Player is now able to restart while inside a vent.[/p][/*][*][p]Keypresses no longer delay custom cutscenes.[/p][/*][*][p]Save file and custom map lists can now scroll infinitely.[/p][/*][*][p]Light switches now function even during blackouts, letting the player toggle the lights in advance.[/p][/*][*][p]Added a standalone Weapon Pickup bind.[/p][/*][*][p]Added a Quick Restart bind.[/p][/*][*][p]All Dredged enemies are now immune to the effects of ash totems.[/p][/*][*][p]Player can no longer kill self in the apartment if there's nowhere to load to.[/p][/*][*][p]Player will now stop midair and stick to cover, if done so while falling.[/p][/*][*][p]Amber & Evelyn's death cutscenes are disabled unless the level's filename is lv2_5 or lv2_5_hard.[/p][/*][*][p]Cassettes now get saved on pickup rather than level completion.[/p][/*][*][p]Restructured the stat screen for clarity.[/p][/*][*][p]The stat screen can now be skipped by holding Shoot and Interact simultaneously before it appears.[/p][/*][*][p]Added Vampire car as an option for Car Cover (if type is 6).[/p][/*][*][p]Landmines can now be assigned to player team (if var2 is 1).[/p][/*][/list][p][/p][h3]Linux[/h3][list][*][p]Fixed levels always using the default city background.[/p][/*][*][p]Fixed crashes related to triggers in custom levels.[/p][/*][/list][p][/p][h3]
Known Issues
- [/h3][list][*][p]On Linux, having a capital letter anywhere in a custom level’s filepath will result in a crash upon entering the Load Custom screen. This is an engine-level issue. For the best custom level compatibility, it's recommended to instead play the Windows version via a compatibility layer (e.g. Proton).[/p][/*][/list][p][/p][h3]March 22nd Hotfix[/h3][list][*][p]Fixed Patriarch windup breaking while aiming at the player.[/p][/*][*][p]Fixed General revive SFX going on loop if interrupted by another General.[/p][/*][*][p]Fixed a pathfinding crash related to elevator doors without buttons.[/p][/*][*][p]Added a landing sprite for Amber.[/p][/*][/list]
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.