Dead Cells Update — Mod Compatibility Status & Broken Mods List

6/15/2026 — Dead Cells Stability Patch: Less Null Access, More Monster Slaying.

🧠 What This Means for Modders

Dead Cells Stability Patch: Less Null Access, More Monster Slaying. — a general update — most mods survive, but check the broken list below. Roll-back guide →

📋 Patch Notes

Hello everyone! It’s been a hot minute… okay, a [i]looooong[/i] minute… since last time. We’ve been closely [b]tracking your reports[/b], so we're stepping in today to [b]squash the most disruptive bugs[/b] weighing down your runs. While our team is currently head-down cooking up the [url=https://store.steampowered.com/app/1911610/Windblown/]next Windblown Early Access update[/url] (launching later this month 🔥), we wanted to [b]ensure our Dead Cells gang gets the love and care you deserve[/b]. This Steam [b]patch focuses strictly on game stability[/b], and we're actively working on dedicated console patches as we speak! Please find the full breakdown below: [h3]Crash Fixes[/h3] ● Fixed the most common crash when starting the game by adding memory alignment checks to prevent data serialization issues on 32-bit systems. ● Fixed a null access crash when selecting Dracula's boss cell in Custom Mode while using a fixed number of activated boss cells. ● Fixed an issue where [i]Wolf Trap[/i] failed to destroy both traps simultaneously, leading to subsequent null access errors down the line. ● Fixed a null access crash that occurred if the inventory was re-arranged mid-attack while using the [i]Flint[/i] or [i]Bone[/i]. ● Fixed narrative-driven crashes by adding stability null checks to the [i]Doom Bringer[/i] speechdeck. ● Added internal cooldowns to most item-pickup and inventory management UIs. This prevents "can't replace weapon/active" racing conditions, closing out potential exploits and related game crashes. [h3]Localization[/h3] ● Regenerated texture sheets for Asian fonts to properly display previously missing glyphs and characters. [h3]Linux-only[/h3] ● Fixed controller issues on Linux by upgrading the SDL library to 2.32.10. [b]Thank you[/b] all for your incredible involvement and for continuing to share your feedback with us. Go enjoy those crash-free runs, see you next time! 💌 Cheers, Bidju & everyone at MT [h3]Community Highlight[/h3] [img]{STEAM_CLAN_IMAGE}/27850661/7ece025fce1deea55120048dbe037b1b77bf93a6.jpg[/img] [url=https://x.com/nagurama_]@nagurama_[/url]

📄 Read the full patch notes on Steam →

✅ Mods Updated for This Patch (0)

These mods were updated after the patch — safe to use on the current version.

None yet.

⚠️ Mods That May Be Broken (0)

These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.

None yet.

📋 Browse Dead Cells Mods

↩️ How to Roll Back / Downgrade

Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.

🕘 Previous Updates

Older Dead Cells updates — click to read each patch note.