More - Less - No Wolf (FreakW) Variants
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #97 of 159 Gameplay mods in this game by downloads
📋 About This Mod
Increases - Decreases - Removes Wolves(+Freak version) everywhere Grade based
This takes alot of time to do & test. I hope yull like it :) . Dont be greeady with ..... endorsements :) , u dont like it?
Yet again if you feel like ... Copying mod at least ask me. Or wait until i stop developing it or abandon it =\
The problem is that im somewhat new with modding+game itself and didnt had yet much time to play mod & test. I expected (because ps4) that this game spawns things all around near player . But, judging by files & game process it seems not . Its more like erm... Skyrim i guess? Everything is spawning and happening around player in big radius around the world . So not knowing game mechanics also slows down :(
Sorry to take this long but i dont have much time yet to mod & test. Life ...things. So im tired testing for now. Game works in reality not as expected from paper (in files) , and thats makes it confusing to achieve mod goal . Testing and re-editing . This is frustrating -_- . Loosing more and more enthusiasm step by step.
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THIS IS MADNESS! - You might say. Look screenshot #1 & #2 - And videos .
But it seems that wolf are scarce & spread spawn all around area & when they trigger attack they call out for "reinforcements" if there are any around . Also because of they theyr fighting everything around is also affecting their numbers.
So i assume unless they dominate all areas around (what will break game balance ofc) u wont get as many of them to come by as you expected to.
Anyways a wolf paks with maxed out (grade 1 +++) are random from 4-5 to 9 with most but not too much frequent spawns ( atacks? Not sure ) . 2nd grade ++ is 4-7 . 3rd gr + is 3-5 (4 often)
Although looks more like spawn because even on max option u can ride here & there not encountering any wolves for some time ( even 10 mins i suppose? or 12-15? )
Every next lower grade goes with less frequency-numbers. grade 1 is --- about triple more rare spawn (atacks?) 2nd grade is -- about double more rare
Imagine yourself in apocalypse where doggo-wolfies also took their place (As of shud by reading books-looking movies) makes sense, uncontrolled population of dogs-wolfs gonna fast and vastly increase in numbers.
Also zombie wolf > human zombie. And of course " Togo's " can now put a fight at least vs other enemies you-they met . Just use strategic dont let em call reinforcement or run with full pants. Also they might be somewhat of help to you vs other enemies.
Believe me, fight with REAL LIFE numbers wolf pack (7-9) looks and feels NICE!
Didnt tested much "Wolf removal" use it and leave a feedback. Was driving around for 15 (or even mb lil more) mins and didnt met any . It was somewhat rough work with it.
Cuz i thought "it shud do" . And used 0 numbers where i pr
📊 Mod Details
- Game
- Daysgone Mods
- Author
- Aigmir
- Version
- 1.0
- Downloads
- 1,628
- Endorsements
- 68
- Category
- Gameplay
- Created
- 6/8/2021
- Updated
- 6/8/2021
🔧 How to Install Daysgone Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Daysgone →
Visit the official mod page for specific installation instructions for this mod.
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