More Animal Instinct Animals
🟡 Updated this yearPreview
🔍 Analysis
- 🏆 #14 of 19 Code mods, Class mods in this game by downloads
📋 About This Mod
This mod adds a handful of animal types to barbarians' Animal Instinct that aren't covered by the base game. Namely, Player Core 2: Ape, Deer, Shark, Snake Howl of the Wild: Ankylosaurus, Ant, Bat, Bird, Brontosaurus, Crab, Crocodile, Orca, Scorpion, Seal, Tyrannosaurus, Wasp Homebrew: Mantis (1d10 Slashing attack) Inevitable caveats A few animals have d4 attacks with Parry, which the core game does not currently support. These are replaced with "(non-parry)" versions where the said attack is a d6 Agile. Supposedly a Parry trait will be implemented in Four-Leaf Clover update, but if you'd like these sooner, you could adapt ParryLogic for use in this mod. Venomous doesn't scale to 2 persistent poison damage with Greater Striking. If you know what you're doing, you may check out `VenomousAnimalInstinctWeapon`. Spider is not implemented because Web needs custom logic, but more importantly: does anyone actually want to spend two strikes just to immobilize an enemy? Similarly, you may check out `WebAnimalInstinctWeapon`. Depending on the particular build, the adjusted animal types may be slightly better or slightly worse than the original, but that's up to you to figure out. Source code
📊 Mod Details
- Game
- Dawnsbury Days Mods
- Author
- 76561198025072099
- Version
- N/A
- Downloads
- 353
- Endorsements
- 0
- Category
- Code mods, Class
- Created
- 4/8/2026
- Updated
- 4/9/2026
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