Portalist

⭐ — (0 endorsements) 📥 413 downloads 📅 7/23/2024
🟡 Updated this year

By 76561199490617389 · Code mods, Class

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/9/2026 📅 Created: 7/23/2024

🔍 Analysis

  • 🏆 #12 of 19 Code mods, Class mods in this game by downloads

📋 About This Mod

The homebrew Portalist class represents the ultimate mobile combatant. Based on a 1e OGL third-party class, the portalist is fast, and once per turn, as a flourish action, she can create a portal to teleport herself. Portalist feats allow her to add additional effects to her portals on top of the teleportation, such as the ability to bring along allies, deal damage, gain bonuses to attacks or defenses or even summon extraplanar creatures. Later on, she can also form permanent portals, become invisible or incorporeal or otherwise gain substantial mobility benefits from her connection to the planes. You can think of the portalist as a cross between a monk and a kineticist: it is a fast martial with action compression, but it can execute a variety of spell-like effects, mostly focused on mobility. The portalist's stats: Key ability Strength or Dexterity HP per level 8 Expert in Perception, Reflex Trained in Simple weapons, light armor, rapier, shortsword and kukri Class features: 1. Class feature: Standard portal. As a flourish action that doesn't provoke attacks of opportunity, you can spend an action to teleport up to your speed to a square you can see. 2. Class feature: Quick. You have a +1 status bonus to initiative if wearing light or no armor. 3. Class feature: Portalist feat. Portalist feats allow you to carve out a portal that has additional effects instead of merely teleporting you. For example, you could bring along you an ally, summon an element or open the portal explosively, dealing damage. Class feature progression: Level 3: Fast movement. You gain a +10-foot status bonus to speed while wearing light or no armor, and this also affects your portal range. This increases to +15 at level 7, to +20 at level 11, to +25 at level 15, and to +30 at level 19. Level 5: Expert strikes. You become expert in simple weapons, unarmed attacks, rapier, shortsword and the kukri, and these weapons also trigger critical specialization effects. Level 5: Expert in Will. Level 5

📊 Mod Details

Game
Dawnsbury Days Mods
Author
76561199490617389
Version
N/A
Downloads
413
Endorsements
0
Category
Code mods, Class
Created
7/23/2024
Updated
6/9/2026

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