Enemy Placement Changes MOD - EPiC - Alpha stage release v2
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #28 of 95 Gameplay Changes mods in this game by downloads
📋 About This Mod
Adds/replaces/moves enemies (including adding mobs to boss fights) to give enemy placement some fun variety and a new challenge. Asylum, Firelink, Burg/Parish, Depths, NLR/VoD, Blighttown, Catacombs, Darkroot maps included in this release.
Dark Souls: Enemy Placement Changes MOD, EPiC: Alpha stage release v2
EPiC mod, AKA Enemy Placement infernal Changes!
Areas (maps) updated in this release (with enemy changes):
-Firelink (including skeleton graveyard)
-Undead Burg, WatchTower (Havel's area),
Parish, Lower Undead Burg
-New Londo Ruins/Valley of Drakes (updates in NLR just in the front area)
-Catacombs (just Pinwheel boss fight update)
-Blighttown (just Quelaag boss fight update)
-CAUTION: Darkroot Forest/Basin and
Extra regular enemies and extra (duplicate) NPC Forest Hunter enemies added to Darkroot map. CAUTION: The extra NPC enemies cause all NPCs in Firelink to die, expect for Griggs, Frampt, and (possibly) Logan. Loot of these dead NPCs will be where they would spawn.
I'm releasing what I have done with Catacombs map, which is only updated in Pinwheel boss fight. Extra enemies in Pinwheel's fight are various skeletons, including skeletons that reanimate (and they are not tied to Pinwheel or any Necromancer). So you can have fun and experience a new level of challenge with Pinwheel's fight, and also see how you like it, lol.
Item (loot pick-up) Changes (optional files):
Changes to just a few Item (loot pick-up) locations (between 10 and 20 places) in the maps in Version 2. A few upgraded weapons, rare weapons, and spells are notable loot changes.
Purpose of this mod:
Add some new variety to enemy placement in Dark Souls, to give you a new, challenging, and fun experience with this awesome game.
What this mod DOES:
Adds, moves, and/or replaces some enemies in Dark Souls. There are about twice as many enemies now in these maps.
There is a nice variety of enemies in the maps now (I think).
Often, the enemies added are from later parts of the game, so thus, they are harder than the native enemies.
However, many enemies which were added are just for some fun variety.
Note that this mod also adds a few regular mob enemies to every boss fight,
and note that bosses damage regular enemies (unintentionally), in some cases.
I did not add any gravelord enemies (you could enable gravelord enemies with another mod, if you desire).
I did add just a few black and silver knights. However, they are usually in an out-of-the-way location
(they won't be right in your way of progress), and there are none in boss fights.
Intended players of this mod:
📊 Mod Details
- Game
- Darksouls Mods
- Author
- ChandraAblaze1977
- Version
- 2
- Downloads
- 1,865
- Endorsements
- 58
- Category
- Gameplay Changes
- Created
- 8/25/2017
- Updated
- 1/29/2019
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