Quest Actions Extension
🟠 Updated over a year ago⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 41 Utilities mods in this game by downloads
📋 About This Mod
List of Standard DFU quest actions, included in the game engine.
Quest Actions Extension
QuestActionsExtension continues the work started by Actions Framework.
It includes the same 3 actions from Actions Framework and adds more new ones.
It also supports triggers from Health Quest Actions mod
Here's the list of added actions:
-
[]reduce player health by <percent> // Actions Framework
[
]reduce player health by <percent> every <interval> seconds[]reduce player health by <percent> every <interval> seconds can kill
[]reduce player health by <percent> every <interval> seconds <repeats> times
[]reduce player health by <percent> every <interval> seconds <repeats> times can kill
[]reduce player health on <amount>
[]reduce player fatigue by <percent>
[]reduce player fatigue on <amount>
[]reduce player magicka by <percent>
[]reduce player magicka on <amount>
[]increase player health by <percent>
[]increase player health on <amount>
[]increase player fatigue by <percent>
[]increase player fatigue on <amount>
[]increase player magicka by <percent>
[]increase player magicka on <amount>
[]infect player as vampire
[]infect player as werewolf
[]infect player as wereboar
[]player handsover <numberOfItems> items class <itemClass> subclass <TemplateIndex>
[]raise time by <hours>:<minutes>
[]raise time by <hours>:<minutes> saying <sayingID>
[]raise time to <hours>:<minutes>
[]raise time to <hours>:<minutes> saying <sayingID>
[]update-quest-item <item> set-material <material>
[]update-quest-item <anItem> add-enchantment type <enchantmentType> spell <spellId>
[]update-quest-item <anItem> apply-magic-template <templateIndex>
Here's the list of added triggers:
[]player within <distance> units of foe <foe> // Actions Framework
[]player within <distance> units of item <item> // Actions Framework
[]player possesses <numberOfItems> items class <itemClass> subclass <TemplateIndex>
[]player equipped with item class <itemClass> subclass <TemplateIndex>
[]player fatigue is less than <minPoints> pt
[]player fatigue is less than <minPercent>%
[]player magicka is less than <minPoints> pt
[]player magicka is less than <minPercent>%
[]player health is less than <minPoints> pt
[*]pchealth lower than <minPoints> // Health Quest Actions is also supported
Quest Actions Extension builds on Actions Framework, merging it with Health Quest Actions and introducing additional actions. With 1,450 endorsements and 92,038 downloads, it's a popular utility for mod authors and players seeking expanded quest action options. Last updated March 2025, it remains actively maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,450 endorsements and over 92k downloads
- Merges two existing frameworks, reducing mod slot usage
- Actively updated as of March 2025
⚠️ Cons
- Requires Actions Framework as a base, so you'll need to install that first
- Potential conflicts with other mods that modify quest actions
- May not be necessary if you only use one of the merged frameworks
For mod authors and players who want expanded quest action options without juggling multiple framework mods. If you already use Actions Framework or Health Quest Actions, this is a natural upgrade. Skip if you're not into quest modding or prefer minimal mod lists.
💡 Beginner Tips
- Make sure you have Actions Framework installed first, as this mod builds on it.
- Check the mod's load order—place it after Actions Framework to avoid overwrite issues.
- If you're using a mod manager, use it to install to keep track of dependencies.
📊 Mod Details
- Game
- Daggerfallunity Mods
- Author
- Jagget
- Version
- 2.0.0
- Downloads
- 92,038
- Endorsements
- 1,450
- Category
- Utilities
- Created
- 2/22/2024
- Updated
- 3/2/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
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