Classes Redone
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #34 of 68 Miscellaneous mods in this game by downloads
📋 About This Mod
Improves and fixes the default Classes, not only to make them more playable, but to toughen the Human Enemy NPCs and make them more of a challenge to your maxed out Custom Class PC.
The default classes have been buffed and, in some cases, made more individual and versatile. Some similar classes have been more greatly differentiated so as to present a wider choice in potential character types and play styles. I've increased the Hit Points of all classes, except Barbarian (reduced from 25 to 23), which was pretty bolstered to begin with. They still have the highest Hit Point scores of all the Classes, but some of the others now give them a run for their money in that department. Many classes have been made more dangerous and deadly to come up against... especially at higher levels. Existing class descriptions have been updated to reflect the changes.
This mod is heavily influenced by ACNAero's Better Default Classes, with a fair few of the same changes, but with a fair few of them missed out, added to, or changed. This is very much my interpretation of how the Default Classes should be. I'm well aware that you can't please all of the people all of the time, especially with something like this, so I've very much geared it to my own preferences, keeping each Class relatively faithful to the original ones (granted, some more so than others). I've given most some sort of Weapon Expertise or a To-Hit bonus, along with other pertinent advantages and disadvantages; I've also added some magery to a few that didn't have it. The magery changes are mostly inline with the same classes in later Elder Scrolls games like Battlespire and Morrowind.
Where needed, the above changes and additions are reflected in the newly edited Class Descriptions (text string IDs 2100-2117) which quote the new Primary and Major skills and often allude to the more important advantages and disadvantages. A complete description of all the changes can be found below. All classes will level slower than the original ones, due to the increased Max Hit Points and added Advantages, but they are all now much easier to play at lower levels.
RECOMMENDED MODS:
My Background Question And History Fixes mod is designed to compliment this one, so obviously I recommend it.
My Classes Expanded mod is also designed to compliment this one - by adding 16 NEW CLASSES for you to choose from.
Some of the classes can be enhanced by using Macadaynu's Language Skills Overhaul - An NPC Follower Mod. It's not required (you can use this mod without it perfectly fine), but it is recommended, especially for the Ranger, Barbarian and Sorcerer classes because that mod introduces specific Animal Training, Silvan Tongue and Necromancy* skills to the game (by reworking some of the existing language skills).
Version 1. 0: Initial Release.
Version 1. 1: Includes some minor corrections and adjustments to the Mage, Healer, Nightblade, Bard, Acrobat, Thief, Barbarian, Warrior and Knight CLASS files.
Version 1. 2: A fe
📊 Mod Details
- Game
- Daggerfallunity Mods
- Author
- Harbinger451
- Version
- 1.8
- Downloads
- 3,200
- Endorsements
- 119
- Category
- Miscellaneous
- Created
- 4/6/2023
- Updated
- 4/2/2026
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