Classes Expanded
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #33 of 68 Miscellaneous mods in this game by downloads
📋 About This Mod
Adds 16 new Classes to choose from during Character Creation. Some taken from later TES games, adapted for Daggerfall and buffed, others are based on my fav custom classes.
Makes some PC and NPC classes from later TES games available to choose from during Character Creation, plus some others that represent my preferred custom classes. The new classes are as follows: Shadowblade, Druid, Wizard, Witch, Warlock, Pilgrim, Agent, Swashbuckler, Scout, Witchhunter, Crusader, Cleric, Bountyhunter, Necromancer, Pugilist and Courtesan. These are all fairly buffed, mostly to about the same level as the default classes in my Classes Redone mod. Some, to varying degrees, are a little more maxed out; though probably not as much as a true custom class would be. All the classes are balanced with appropriate disadvantages and leveling speeds. See DETAILS below.
Each of the new classes (added CLASS files 18-33) have appropriate descriptions (added text strings 2118-2133), background questions (added BIOG files 18-33) and histories (added text strings 4135-4149) that will appear during character creation or, in the case of the histories, will be accessible during the game. I had to add an extra CLASS file so the Custom class system can work without getting rid of the last CLASS file, that's why there is actually 17 new CLASS file in the download.
The BIOGs that provide the background questions for these new classes are mixed and matched from the default classes' questions and answers, then changed to suit where needed. They also include the same fixes/changes from my Background Question and History Fixes mod, but here applied to the new classes. The Witch, Warlock and Necromancer classes are asked to align with particular Oblivion/Daedra factions rather than those of a God or Goddess. The Histories are also adapted from the existing ones, but modified to fit the new Classes better.
IMPORTANT:
Some people have reported a problem getting Classes Expanded working - it freezes/crashes straight after character creation when one of the new classes is picked. After much trial and error, I've discovered that this mod requires the Roleplay & Realism - Items mod. Specifically, the option "Skill Based Starting Equipment" MUST be enabled!
It must be something to do with when the game allocates items at the end of character creation, it isn't expecting the new classes and doesn't know what to do with them and crashes/freezes. Somehow Roleplay Realism - Items overrides this mechanic with it's own script, and that means there is no crash... or something. I don't know tbh, BUT IT WORKS!
RECOMMENDED MODS:
This mod uses BIOGs based on those in my Background Question And History Fixes mod. It is recommended that you use that mod with this so you get the same fixes in the new Histories. I suggest you have it load before Classes Expanded (place it higher in the mod list).
These new classes are all more powerful than the default o
📊 Mod Details
- Game
- Daggerfallunity Mods
- Author
- Harbinger451
- Version
- 1.8
- Downloads
- 3,405
- Endorsements
- 104
- Category
- Miscellaneous
- Created
- 5/5/2023
- Updated
- 4/5/2026
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