Bossfall

⭐ — (95 endorsements) 📥 3,315 downloads 📌 v2.0 📅 12/25/2021
⚪ Last updated 2022

By Osorkon based on work of DFWorkshop · Overhauls

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/9/2022 📅 Created: 12/25/2021

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #12 of 23 Overhauls mods in this game by downloads

📋 About This Mod

Now a .dfmod! Unlevels loot and enemies, increases difficulty, and adds many new features.

Bossfall v2. 0 released! Now a .dfmod!

Want to see my progress towards the latest version or view Bossfall's source code? Check out my GitHub repository.

Got a bug to report or an idea you'd like to share? Feel free to post here or head over to the Bossfall forum page.

WHAT IS BOSSFALL?

- It unlevels loot and enemies, increases difficulty, and adds many new features.

SUMMARY OF CHANGES:

- Bosses are rare. They are extremely dangerous and usually drop excellent loot.

- Orc Warlords, Vampires, Ancient Vampires, Daedra Lords, Liches, Ancient Liches, Assassins, and a rare type of

Dragonling are bosses.

- Boss Dragonlings, Assassins, Vampires, and Ancient Vampires move incredibly fast.

- Assassins become bosses once you hit level 7 - at this point, their poisoned weapon will pierce your Poison Immunity.

- Enable the "Boss Proximity Warning" setting to be shown a HUD message whenever a boss is nearby. You won't get a

warning message for stealthy Assassins.

- The "Powerful Enemies Are" setting determines how often bosses and other tough enemies spawn.

CHARACTER CREATION:

- Most new characters gain 20 HP per level by default and they all start with Steel weapons rather than Iron.

- Your Hand-to-Hand accuracy is buffed by equipped glove/boot material. This scales like vanilla weapon material bonuses.

- Most enemies are tougher, faster, hit harder, and are harder to hit.

- Vanilla's weapon material requirements to damage certain monsters have been removed.

- Enemy spell variety greatly increased.

- The "Enemy Move Speed" setting determines how fast enemies move.

- Enable the "Display Enemy Level" setting and activate enemies to be shown their level. By default this is left click.

LEVEL SCALING:

- Monsters, loot, and human enemies unleveled.

- Enemy difficulty and loot quality scales with their level. Bosses have greatly increased chances to drop good loot.

- Once you are Level 7 or higher human enemies are unleveled.

- Daedric and other valuable materials are rare but can appear anytime, anywhere. Your level and Luck do not change material

generation chances.

- All weapon/armor durabilities have been decreased. Durability scales down as material tier increases.

📊 Mod Details

Game
Daggerfallunity Mods
Author
Osorkon based on work of DFWorkshop
Version
2.0
Downloads
3,315
Endorsements
95
Category
Overhauls
Created
12/25/2021
Updated
4/9/2022

🔧 How to Install Daggerfall Unity Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Daggerfall Unity →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Daggerfall Unity commands, item IDs, and more.

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