Bossfall
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 23 Overhauls mods in this game by downloads
📋 About This Mod
Now a .dfmod! Unlevels loot and enemies, increases difficulty, and adds many new features.
Bossfall v2. 0 released! Now a .dfmod!
Want to see my progress towards the latest version or view Bossfall's source code? Check out my GitHub repository.
Got a bug to report or an idea you'd like to share? Feel free to post here or head over to the Bossfall forum page.
WHAT IS BOSSFALL?
- It unlevels loot and enemies, increases difficulty, and adds many new features.
SUMMARY OF CHANGES:
- Bosses are rare. They are extremely dangerous and usually drop excellent loot.
- Orc Warlords, Vampires, Ancient Vampires, Daedra Lords, Liches, Ancient Liches, Assassins, and a rare type of
Dragonling are bosses.
- Boss Dragonlings, Assassins, Vampires, and Ancient Vampires move incredibly fast.
- Assassins become bosses once you hit level 7 - at this point, their poisoned weapon will pierce your Poison Immunity.
- Enable the "Boss Proximity Warning" setting to be shown a HUD message whenever a boss is nearby. You won't get a
- The "Powerful Enemies Are" setting determines how often bosses and other tough enemies spawn.
CHARACTER CREATION:
- Most new characters gain 20 HP per level by default and they all start with Steel weapons rather than Iron.
- Your Hand-to-Hand accuracy is buffed by equipped glove/boot material. This scales like vanilla weapon material bonuses.
- Most enemies are tougher, faster, hit harder, and are harder to hit.
- Vanilla's weapon material requirements to damage certain monsters have been removed.
- Enemy spell variety greatly increased.
- The "Enemy Move Speed" setting determines how fast enemies move.
- Enable the "Display Enemy Level" setting and activate enemies to be shown their level. By default this is left click.
LEVEL SCALING:
- Monsters, loot, and human enemies unleveled.
- Enemy difficulty and loot quality scales with their level. Bosses have greatly increased chances to drop good loot.
- Once you are Level 7 or higher human enemies are unleveled.
- Daedric and other valuable materials are rare but can appear anytime, anywhere. Your level and Luck do not change material
generation chances.
- All weapon/armor durabilities have been decreased. Durability scales down as material tier increases.
📊 Mod Details
- Game
- Daggerfallunity Mods
- Author
- Osorkon based on work of DFWorkshop
- Version
- 2.0
- Downloads
- 3,315
- Endorsements
- 95
- Category
- Overhauls
- Created
- 12/25/2021
- Updated
- 4/9/2022
🔧 How to Install Daggerfall Unity Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Daggerfall Unity →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Daggerfall Unity commands, item IDs, and more.
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