Dagger Directive Update — Mod Compatibility Status & Broken Mods List

9/4/2026 — 🛠️ Hotfix 1.0.2 is LIVE!

🧠 What This Means for Modders

🛠️ Hotfix 1.0.2 is LIVE! — a general update — most mods survive, but check the broken list below. Roll-back guide →

📋 Patch Notes

[p]Hello Again![/p][p align="start"]We have continued to work on bugs that you have brought to us. We did have some lingering issues when we released Hotfix 1.0.1, however, we didn’t want you to wait any longer for the fixes that we did make. We knew we were going to keep working and work on remaining issues. With the communities help to identify debugging some of those pesky problems and new bug reports after Hotfix 1.0.1, we think we have really got the game in a more stable place.[/p][p align="start"] [/p][p align="start"]Some bug fixes we want to highlight are:[/p][list][*][p]The Humvee’s showing up with no weapons[/p][/*][*][p]The “Try Try Again” achievement not triggering[/p][/*][*][p]An AI alert range bug not working properly for some silenced weapons. (We made sure to do an additional pass to verify all suppressors are working as intended)[/p][/*][/list][p align="start"] [/p][p align="start"]That being said, we also wanted to take a moment to provide more information about the design choices for how silencers work in the game. We have seen many conversations and points of feedback for how people think they should work. So we wanted to clear some of that up.[/p][list][*][p]Many games reduce gunshot audio to a soft "click" or a whisper, letting players fire nearby enemies without alerting anyone next to them. Silencers in Dagger Directive work closer to how they do in the real world. It doesn’t completely remove the sound from happening, it just muffles it. Realistically, you would still hear the mechanical clicking and movement of the gun's internal parts, like the firing pin hitting the primer. The AI’s reactions were designed so they have a significantly reduced chance to hear your weapon when you shoot a silenced weapon in their vicinity. This felt like the best option for the games play style.[/p][/*][/list][p align="start"] [/p][p align="start"]We are continuing to look at your feedback and reports while we works towards the next update.[/p][p align="start"]Below is the full list of adjustments and bug fixes included in this hotfix.[/p][p align="start"] [/p][h2][b]Change Log[/b][/h2][h3]Notes:[/h3][p][b]Audio[/b][/p][list][*][p]Further improvements to suppressor audio for various weapons.[/p][/*][/list][p][b]General[/b][/p][list][*][p]Added additional places where loadouts get saved.[/p][/*][*][p]Added moderation for lobby naming [/p][/*][/list][h3]

Bug Fixes

  • :[/h3][p][b]Attachments[/b][/p][list][*][p]Fixed suppression alerts not set up on suppressor data.[/p][/*][*][p]Removed distortion effect from G11 and AUG optics since they are 1x and 1.5x.[/p][/*][/list][p][b]Audio[/b][/p][list][*][p]Slightly reduced AI voice volume and increased the near range volume drop off for AI voice lines to help with the issue of them sounding closer than they are.[/p][/*][/list][list][*][p]Adjusted audio settings to help alleviate sounds cutting out.[/p][/*][/list][p][b]General[/b][/p][list][*][p]Fixed an error in restart tracking that could cause the “Try Try Again” achievement to not trigger.[/p][/*][*][p]Fixed a chance where a player's loadouts may not be saved when starting a mission in multiplayer.[/p][/*][/list][p][b]Maps [/b][/p][list][*][p]Fixed palm leaves not blocking AI vision.[/p][/*][/list][p][b]Networking[/b] [/p][list][*][p]Fixed a few issues when joining network games including a case where dead players could appear standing when joining in progress. [/p][/*][/list][p][b]Save/Load[/b][/p][list][*][p]Non-networked entities have their IDs loaded properly now.  This only affected VFX and debris from destroyed objects.[/p][/*][/list][p][b]UI[/b][/p][list][*][p]Fixed an error that could cause the player’s movement speed to be messed up when using the Javelin.[/p][/*][/list][p][b]Vehicles[/b][/p][list][*][p]Fixed humvees missing weapons when loading from a save or joining in progress. [/p][/*][/list][p][b]Weapons[/b][/p][list][*][p]Fixed AUG magazines having 27 instead of 30 rounds. [/p][/*][*][p]PSG-1 weight was incorrect, it’s now 7.4 kg. [/p][/*][*][p]Fixed missing 3 round burst on MP5.[/p][/*][*][p]Fixed typos in various weapon descriptions. [/p][/*][/list][h3]

Known Issues

  • :[/h3][list][*][p]Turning off shadows while running in DX12 causes the terrain to not render properly.[/p][/*][*][p]Still investigating various connection issues in multiplayer.[/p][/*][*][p]Custom maps menu may not display all maps.  Use the Steam Workshop UI until we can fix the in game UI.[/p][/*][/list]

📄 Read the full patch notes on Steam →

✅ Mods Updated for This Patch (0)

These mods were updated after the patch — safe to use on the current version.

None yet.

⚠️ Mods That May Be Broken (0)

These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.

None yet.

📋 Browse Dagger Directive Mods

↩️ How to Roll Back / Downgrade

Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.

🕘 Previous Updates

Older Dagger Directive updates — click to read each patch note.