CK3 Procedural Generator
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #12 of 13 Utilities mods in this game by downloads
📋 About This Mod
CURRENTLY WORKING THROUGH FALSE-POSITIVE VIRUS RESULTS; STAYED TUNED
A world generator for Crusader Kings III.Start from nothing, or from your own heightmap or Azgaar map, and end with a complete, playable total-conversion mod: a new world with its own coasts, climate and rivers, peoples speaking related languages, faiths with their own symbols, and a simulated history that decides who holds what when the game begins.
Make a few choices in the Quick generator and watch the world take shape, or open every setting and tune it by hand. Then inspect and edit any title, culture, faith or ruler before you play.
Features
-
[]Terrain from any source. Let the Quick generator build it, sculpt your own in the embedded CK3 Heightmap Forge, import a heightmap PNG, or bring anAzgaar Full JSON export for names, borders, cultures and religions.[/]
[]A full map pipeline. Climate (with an optional painted Köppen layer), drainage and navigable rivers, provinces, terrain, map graphics, flatmap, trees, animals and locators.[/]
[]Generated peoples. Cultures, heritages and languages with related dialects, faiths with doctrines, holy sites and their own relief-rendered icons, a world calendar, and optional native rank titles. Or settle the map with CK3's own cultures and faiths instead.[/]
[]History. A realm-formation simulation produces the de jure hierarchy, realms, rulers, houses, dynasties and heraldry, starting wars, chronicles and up to three bookmarks. The History workspace keeps simulating the world past the start date.[/]
[]Gameplay content. Governments (including administrative and nomadic), men-at-arms, artifacts, wonders, regional struggles, routes and formation decisions. Optional wilderness, ruins and fantasy races.[/]
[]Editing. Inspect and edit titles, cultures, faiths and rulers before export, or open an existing generated mod and edit it in place without regenerating it.[/]
Requirements
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[]Windows[/]
[]Crusader Kings III, version 1. 20. Exporting a mod reads the installed game's data.[/]
Getting started
Download a release, extract the whole folder, and run
Ck3MapGen.exe. Keep the bundled
BaseFilesToCopyfolders beside the executable. Releases can lag behind the source tree.
The start page offers three ways in:
[]Quick (recommended): a few guided choices about map, world and people, then a generated mod. This path tends to give the most complete and best-looking worlds.[/]
[*]Complex: the full setti
📊 Mod Details
- Game
- Crusaderkings3 Mods
- Author
- babylettuce22
- Version
- 0.94.1
- Downloads
- 3
- Endorsements
- 0
- Category
- Utilities
- Created
- 10/1/2026
- Updated
- 10/2/2026
🔧 How to Install Crusader Kings III Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Crusader Kings III →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Crusader Kings III commands, item IDs, and more.
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