🧩 Cosmoteer: Starship Architect & Commander Mod Load Order

Recommended install order for Cosmoteer Starship Architect Commander Mods mods. Install foundations first, overhauls next, visuals last — this minimizes conflicts and crashes. Order derived from mod category + community endorsements, not opinion.

🎮 Gameplay & Immersion

1.
How to import Ships from the Steamworkshop

Gameplay Basics, Walkthroughs, Game Modes, Modding or Configuration, Crafting, Workshop, english · 0 dl · ⭐ 0

📦 Other Mods

2.
Galactic Allegiance

Mods · 84,829 dl · ⭐ 0

3.
More Crew Quarters

Mods · 79,976 dl · ⭐ 0

4.
Bigger Storage (x10)

Mods · 55,296 dl · ⭐ 0

5.
More Doors for Crew Quarters

Mods · 50,134 dl · ⭐ 0

6.
More Galaxy Sizes

Mods · 44,382 dl · ⭐ 0

7.
Better Mining Laser

Mods · 38,508 dl · ⭐ 0

8.
Color-Coded Resources Mod - Vanilla Style [0.20.18+]

Mods · 38,348 dl · ⭐ 0

9.
[WIP]Weapon Turrets - turret versions of vanilla weapons.

Mods · 37,572 dl · ⭐ 0

10.
Optimal Storage [Deprecated]

Mods · 33,077 dl · ⭐ 0

11.
Mineable Megaroids

Mods · 32,376 dl · ⭐ 0

12.
Venator Class Star Destroyer

Ships · 31,202 dl · ⭐ 0

13.
MultiplierStorage - formerly Bigger Storage (x10)

Mods · 28,520 dl · ⭐ 0

❓ Load Order FAQ

What is a mod load order?

The sequence in which your mods load. Foundations (SKSE, patches) must load first; visual mods last. Wrong order = crashes, missing textures, broken quests.

Should I use a mod manager?

Yes. Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate. A mod manager sorts your load order automatically and flags conflicts.

How many mods should I install?

Start with the foundations above, then add gameplay and visuals gradually. Test after each batch so you can identify what breaks.