Switched Melee and Anti-Cavalry in the tech tree
Preview
🔍 Analysis
- 🏆 #622 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
The premise of this mod is that weaker units should be unlocked earlier and should be cheaper to produce. Anti-Cavalry are weaker than Melee. Assuming you have the required strategic resources, there is no reason to produce Anti-cavalry because Melee units are superior. Also, what's the use of Anti-cavalry if they are unlocked after Cavalry? This mod gives players an incentive to produce Anti-cavalry by making them more accessible. Features: 1. Anti-Cavalry and Melee switch places in the tech tree such that Anti-cavalry are unlocked earlier. - Switched Pikeman (Impi) and Man-at-Arms in the tech tree. - Switched Pike & Shot (Carolean) and Musketman (Conquistador, Janissary) in the tech tree. - Switched AT Crew and Infantry (Digger) in the tech tree. 2. Anti-Cavalry are cheaper than Melee - Pikeman cost reduced from 180 to 150. - Pike & Shot cost reduced from 250 to 220. 3. Bug fix. Removed erroneous Ranged tag from Persia's Immortal.
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Brixter
- Version
- N/A
- Downloads
- 0
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
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