ARS - Improved Resources
Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #342 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Adjusts tile yields to make a bit more sense, increase variance, and provide more interesting gameplay. All cities start with at least 2 Food and 2 Production no matter where they are placed. Water resource yields have been boosted to further help out early game coastal cities. RESOURCE YIELD BOOSTS +1 Food : Fish, Crabs, Pearls. +1 Production : Whales. +1 Gold : Cattle, Incense, Sheep. RESOURCE YIELD SWAPS +1 Food, -1 Production : Deer, Truffles, Wheat. +1 Production, -1 Food : Marble, Stone. +2 Gold, -1 Food : Coffee, Copper, Diamonds, Dyes, Furs, Jade, Silver, Tea RESOURCE OTHER CHANGES Amber : No longer spawns on water tiles. Deer : Harvesting yields Food instead of Production. DISTRICT AND BUILDING CHANGES City Center : Minimum yield 2 Food, 2 Production. Harbor : +2 Production bonus if adjacent to city center. Lighthouse : Replaces +1 Food bonus to coastal tiles with +1 Gold bonus. Lighthouse : +1 Production bonus. IMPROVEMENT CHANGES Camps : Provide +2 Gold in all rulesets. Quarries : Gain +1 Production after learning Construction. Compatible with the base game and both expansions.
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Arstahd
- Version
- N/A
- Downloads
- 1,287
- Endorsements
- 0
- Category
- Civ Mod
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