🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #490 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Code that sets all effects to UD of mode civilization Source : p0kiehl's Improved Specialists by p0kiehl Special District Demand Output (※Applies to all UD added in mode Civ) Basic requirement of all special districts Production : 20 Basic requirements of Neighborhood Production : 40 Basic requirements of Space Port Production : 250 Required productivity increase formula: "COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH" -> "COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1 Value: 1000 (10x) -> When studying all Tech and Civic until future time, special district construction required Production 200 -> When studying all Tech and Civic until future time, Neighborhood, Mbanza construction required Production 400 -> When studying all Tech and Civic until future time, Neighborhood, Mbanza construction required Production 2500 (※All the special districts added to the mode are also applied. UD, which is added as a mode, is often produced in a short period of time.) Changed the ability to build special districts on hills, Government Plaza fix aerodromes and spaceports can also be built on the hills. Government Plaza do not require population. Adjust specialist district itself output ※Applies to all UD added in mode Civ ※Code from muyyi's 'HF District', p0kiehl's 'Basic District Yields' mod HF District : steamcommunity.com/sharedfiles/filedetails/?id=1379041919 Basic District Yields : steamcommunity.com/sharedfiles/filedetails/?id=1945803910 Campus : 1 Science, 1 Food, 1 Prod
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- nut7270
- Version
- N/A
- Downloads
- 723
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 6 →
Visit the official mod page for specific installation instructions for this mod.
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