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- 👍 0.0% endorsement rate
- 🏆 #429 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
A first release of a unit balance mod. In this v1.0 my intention is to make the smallest changes possible to have the largest impact possible. This means I did not add new modifiers, change unit classes, promotions, etc. There will likely be another version of this where I go a little more experimental to solve the extant issues that this one cannot. The folder should be unzipped and dropped into */Documents/MyGames/Sid Meier's Civilization VI/ Mods/ Overview : In general units in civ6 follow a progression of +10 strength per era, starting at 25 in the ancient era, with the atomic and info eras being considered the same era. Unit classes then have attributes that adjust them around that central trend line. After pondering the game for a long while, this is my view on what we have now, understanding they have made tweaks and exceptions: Melee: generic unit, on trend. +10 Bonus vs Anticav Anticav: generic unit, on trend, +10 Bonus vs Mounted Light Cav: Fast unit. Strength generally below trend. Heavy Cav: Fast unit. Strength above trend. Ranged: Ranged strength 5 below trend; melee strength 15 below trend Siege: Bombard Strength on trend, melee 12 below trend. Recon: ??? Answer unclear, ask again later. Naval Melee: Strength below trend Naval Ranged: Ranged Strength near contemporary land units, Melee 10 below that. Naval Raider: Ranged strength on trend, melee 10 below trend. There are 3 notable exceptions. Units you start with, warriors and slingers, are 5 points below an anc
A first release of a unit balance mod. In this v1. 0 my intention is to make the smallest changes possible to have the largest impact possible. This means I did not add new modifiers, change unit classes, promotions, etc. There will likely be another version of this where I go a little more experimental to solve the extant issues that this one cannot. The folder should be unzipped and dropped into */Documents/MyGames/Sid Meier's Civilization VI/ Mods/ Overview : In general units in civ6 follow a progression of +10 strength per era, starting at 25 in the ancient era, with the atomic and info eras being considered the same era. Unit classes then have attributes that adjust them around that central trend line. After pondering the game for a long while, this is my view on what we have now, understanding they have made tweaks and exceptions: Melee: generic unit, on trend. +10 Bonus vs Anticav Anticav: generic unit, on trend, +10 Bonus vs Mounted Light Cav: Fast unit. Strength generally below trend. Heavy Cav: Fast unit. Strength above trend. Ranged: Ranged strength 5 below trend; melee strength 15 below trend Siege: Bombard Strength on trend, melee 12 below trend. Recon: ??? Answer unclear, ask again later. Naval Melee: Strength below trend Naval Ranged: Ranged Strength near contemporary land units, Melee 10 below that. Naval Raider: Ranged strength on trend, melee 10 below trend. There are 3 notable exceptions. Units you start with, warriors and slingers, are 5 points below an anc
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Sostratus
- Version
- N/A
- Downloads
- 915
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
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