Civ VI Great Artists
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🔍 Analysis
- 🏆 #704 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Great Artists Great Art is an area often ignored or misunderstood but there is value in understanding how they work for both a key inspiration and for getting themed Art museums relatively early. Considering great artists are created regardless and do not cost additional to create (like Archaeology) they can be faster to fill and theme than using archaeological museums to some degree. A great artist creates 3 great works of art for use in various buildings for culture and toward a culture victory Great Artists are civilian units that can move 4 tiles, have no ZOC and cannot be killed apart from by nukes. Instead they are returned the nearest friendly city. A museum holds 3 slots for great works of art. A great work of art can only be moved once per 10 turns Great Artist Points Generating great artist points early in the game so you can gain the Humanism Civic inspiration requires the use of theatre projects (or using one of Brazil’s entertainment projects). Theatre squares +1 Museums (art and Archaeological) +2 Stockholm CS Suzerain increases museums by +1 Broadcast centres +1 Hermitage +3 (Natural History – 1760 prod) Queens Bibliotheque +2 (Sweden) Frescoes Policy Card +2 (at Humanism) Lavra (Russia) +1 (not affected by oracle) Pingala’s Grants promotion doubles the great artists points generated in a city but not from projects. Kongo’s Nkisi ability provides +50% Great Artist points from all sources (but not projects) A theatre Square project creates 5+(project production/
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Victoria
- Version
- N/A
- Downloads
- 0
- Endorsements
- 0
- Category
- Civ Mod
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