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🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #137 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
New version 2.3 as of 12.06 - Earth Goddess and Initiation Rites has been fixed in the May 2020 Patch. Overview Changes and tweaks to Pantheons to help AI choose better and in the process make some of them attractive also for human players. RBP is a result of my testing on how AI chooses pantheons. The results are: very badly. There are multiple issues with AI scoring subsystem. You can read more about them here. In the end, the result is that AI always chooses same 3-5 pantheons: Earth Goddess, God of Harvest (before June Patch), Desert Folklore, Sacred Path, God of the Forge. After June Patch - Initiation Rites and God of Craftsman. The changes this mod does are usually workarounds for those issues and with this mod AI behaves more sane and chooses almost every pantheon depending on their situation. Please note that the goal of this mod is not to add more bonuses to pantheons (go for other mods for that). The goal is make all pantheons competetive in the eyes of AI so it will diversify its choices. Detailed description Ancient bonus Pantheons granting bonuses to improvements are almost never chosen by AI because when the time comes to choose a pantheon, the improvements are usually not yet placed. AI doesn't check for possible improvements - this is one of key issues that this mod tries to fix. How? Same bonus as for the improvement is granted also for resources valid for that improvement. AI then can evaulate properly not only existing improvements but also possible future
New version 2. 3 as of 12. 06 - Earth Goddess and Initiation Rites has been fixed in the May 2020 Patch. Overview Changes and tweaks to Pantheons to help AI choose better and in the process make some of them attractive also for human players. RBP is a result of my testing on how AI chooses pantheons. The results are: very badly. There are multiple issues with AI scoring subsystem. You can read more about them here. In the end, the result is that AI always chooses same 3-5 pantheons: Earth Goddess, God of Harvest (before June Patch), Desert Folklore, Sacred Path, God of the Forge. After June Patch - Initiation Rites and God of Craftsman. The changes this mod does are usually workarounds for those issues and with this mod AI behaves more sane and chooses almost every pantheon depending on their situation. Please note that the goal of this mod is not to add more bonuses to pantheons (go for other mods for that). The goal is make all pantheons competetive in the eyes of AI so it will diversify its choices. Detailed description Ancient bonus Pantheons granting bonuses to improvements are almost never chosen by AI because when the time comes to choose a pantheon, the improvements are usually not yet placed. AI doesn't check for possible improvements - this is one of key issues that this mod tries to fix. How? Same bonus as for the improvement is granted also for resources valid for that improvement. AI then can evaulate properly not only existing improvements but also possible future
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Infixo
- Version
- N/A
- Downloads
- 3,960
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 6 →
Visit the official mod page for specific installation instructions for this mod.
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