Additional Yield Change Tables
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #521 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
What This is a modcomponent that allows other mods to make use of some extra YieldChanges tables (which change Plot yields). This mod has no in-game effect on its own . The new tables are: - Improvement_FeatureYieldChanges - Improvement_ResourceYieldChanges - Technology_FeatureYieldChanges - Technology_ResourceYieldChanges - Building_FeatureYieldChanges - Building_ResourceYieldChanges Why The "vanilla" YieldChanges tables, such as Improvement_YieldChanges, are sometimes too limited. Improvement_YieldChanges, for example, will add a YieldChange (e.g. +1 Food) to all plots that have the given Improvement. There is no way to distinguish yields by the resource that is improved or the feature on the plot tile, for example. This modcomponent adds tables which allow for a finer control over yield changes. For example, the tables Improvement_FeatureYieldChanges and Improvement_ResourceYieldChanges allow a modder to specify a yield change for an improvement, given that a specific feature or resource is present on the improved tile. This allow for a much more fine-grained control on the yields for a mod. How Through the magic of Modifiers and LoadOrder! The mod adds the new tables early in the process. Sometime later (to allow for other mods to add features/resources), it will generate RequirementSets for all (non-Natural-Wonder-)features and all resources. Then, with a very high load order (i.e. after another mod has potentially added stuff to the new tables), it will process the cont
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Castar
- Version
- N/A
- Downloads
- 629
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
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