Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #35 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
New version 3.2 as of 29.11 - Compatibility with CQUI. Description Shows more info in Tech and Civics Trees. Adds ~100 new unique icons for: - Eureka boosts (*) - tech icon in a bluish circle, - Inspiration boosts (*) - civic icon in a pinkish circle, - Resource harvests - resource icon in a red circle, - Improvement yield bonuses (**) - improvement icon in a green dome, - Additional spies - a spy icon in a green square, - Tourism changes - a tourism icon in a green square Version 2.0: - Improvement adjacency bonuses (**) - improvement icon in a green dome, - Sea related changes - icon in a blue square - embarked units, changes to movement, ocean access, etc. - Extra diplo visibility, urban defenses, flanking bonuses - icon in a green square, - Unit commands - icon in a green square - e.g. make Corps, make Army, - Removal of features - helmet icon in a red circle. Version 3.0: Marking techs and civics as important: - Click on the name to toggle the mark. - The mark is saved into the save file, it will be there after the reload. - When a new game is started, all techs and civics that unlock uniques are marked automatically. (*) The eureka and inspiration boosts are shown not only for boosting techs/civics, but also for buildings, districts, units, improvements and resources that are needed for a boost (e.g. have x units or have x buildings). (**) Unique improvements are also shown, but only if you play a civ that has it. Compatibility - Works with vanilla , Rise & Fall and Gat
New version 3. 2 as of 29. 11 - Compatibility with CQUI. Description Shows more info in Tech and Civics Trees. Adds ~100 new unique icons for: - Eureka boosts () - tech icon in a bluish circle, - Inspiration boosts () - civic icon in a pinkish circle, - Resource harvests - resource icon in a red circle, - Improvement yield bonuses () - improvement icon in a green dome, - Additional spies - a spy icon in a green square, - Tourism changes - a tourism icon in a green square Version 2. 0: - Improvement adjacency bonuses () - improvement icon in a green dome, - Sea related changes - icon in a blue square - embarked units, changes to movement, ocean access, etc. - Extra diplo visibility, urban defenses, flanking bonuses - icon in a green square, - Unit commands - icon in a green square - e.g. make Corps, make Army, - Removal of features - helmet icon in a red circle. Version 3. 0: Marking techs and civics as important: - Click on the name to toggle the mark. - The mark is saved into the save file, it will be there after the reload. - When a new game is started, all techs and civics that unlock uniques are marked automatically. () The eureka and inspiration boosts are shown not only for boosting techs/civics, but also for buildings, districts, units, improvements and resources that are needed for a boost (e.g. have x units or have x buildings). (*) Unique improvements are also shown, but only if you play a civ that has it. Compatibility - Works with vanilla , Rise & Fall and Gat
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- Infixo
- Version
- N/A
- Downloads
- 14,400
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 6 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Civ 6 commands, item IDs, and more.
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