Great Theologians
Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #384 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
** THIS MOD REQUIRES THE VIKINGS DLC ** ** Custom FontIcons have been removed from this version ** Adds a new type of Great Person to the game, as well as new buildings and changes to existing buildings. Additional changes and additions include the following, check out the Civilopedia for more details on everything. New Unit Great Theologian - available once you have the Theology civic. Passive Effect Passive Effect -> +1 Faith to the tile they are currently in (they have to be standing in the tile for a full turn for it to take effect). Note that like all tile yields, the tile needs to be worked by the city in order for it to be useful. New Buildings - Seminary A new buliding that can be built in a holy-site once you have the Theology civic. Requires a Cathedral (or similar, e.g. Mosque, etc.). 2 Great Work slots. +2 Faith and +2 Great Theologian Points New Buildings - Boarding House A new buliding that can only be built by a Great Theologian. +2 Housing New Buildings - Seafarers Mission A new buliding that can only be built by a Great Theologian. +2 Housing New Policy Monastic Contemplation - Available with Theology. +2 Great Theologian points New Project Holy Scriptures - Available with Theology, and gives Faith and Great Theologian points on completion. Base Game Changes Temple - +1 Great Theologian Point Stave Church - +1 Great Theologian Point Monasteries - Adjaceny bonuses from Natural Wonders and Mountains. Theology - enables the Great Theologian functionality. +1
THIS MOD REQUIRES THE VIKINGS DLC Custom FontIcons have been removed from this version Adds a new type of Great Person to the game, as well as new buildings and changes to existing buildings. Additional changes and additions include the following, check out the Civilopedia for more details on everything. New Unit Great Theologian - available once you have the Theology civic. Passive Effect Passive Effect -> +1 Faith to the tile they are currently in (they have to be standing in the tile for a full turn for it to take effect). Note that like all tile yields, the tile needs to be worked by the city in order for it to be useful. New Buildings - Seminary A new buliding that can be built in a holy-site once you have the Theology civic. Requires a Cathedral (or similar, e.g. Mosque, etc.). 2 Great Work slots. +2 Faith and +2 Great Theologian Points New Buildings - Boarding House A new buliding that can only be built by a Great Theologian. +2 Housing New Buildings - Seafarers Mission A new buliding that can only be built by a Great Theologian. +2 Housing New Policy Monastic Contemplation - Available with Theology. +2 Great Theologian points New Project Holy Scriptures - Available with Theology, and gives Faith and Great Theologian points on completion. Base Game Changes Temple - +1 Great Theologian Point Stave Church - +1 Great Theologian Point Monasteries - Adjaceny bonuses from Natural Wonders and Mountains. Theology - enables the Great Theologian functionality. +1
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- StormingRomans
- Version
- N/A
- Downloads
- 1,097
- Endorsements
- 0
- Category
- Civ Mod
🔧 How to Install Civ 6 Mods
Download from CivFanatics, extract, and place in the game's mods folder.
📖 Full step-by-step install guide for Civ 6 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Civ 6 commands, item IDs, and more.
Keep browsing — more Civ 6 mods await